Damage Capper/Limit feature

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JayPee

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What do think guys if we include a damage capper plugin in Hercules?

Ex. HR Server

We can set the maximum damage of Asura/Extremity Fist to 100k instead of 999k .
skilldamagecap.txt

skillid,damage
I think this will be a great help for those who are starting their own High Rate private server since mostly HR Server's experience this problem coz of High Stats.

 
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o-o indeed this is usually a highly requested feature

 
Should we move this to Suggestion Section? so we can gather more opinions.

@Edit:

Moved to Suggestion section.

 
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Why not add this in conjunction with Lilith's skill damage modification. I think they would work hand in hand. This mod is a necessity nowadays.

 
+1 to this idea 
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+1 to topic a must have
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but may i suggest of the structure?

i got this idea from lilith's skill damage (just like clydelion said)

i think it would be more effective this way
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Code:
// Format: Skill ID, Mode, PC damage Cap, Mob Damage Cap, Boss Damage Cap, Other damage Cap// Mode// 1    - normal maps// 2    - PVP// 4    - GVG// 8    - Battlegrounds// 32   - zone 1// 64   - zone 2// 128  - zone 3// 256  - zone 4// 512  - zone 5// 1024 - zone 6// 2048 - zone 7
 
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Hercules hasn't map restrictions anymore,but there should be a way to apply those restrictions to any map except zone ones

 
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