Good day Master scripters,
Can you help me why does this happen, if armor and shield combine def becomes negative.
Here armor script:
Script: <"
bonus bAllStats,5;
bonus bUnbreakableArmor,0;
bonus bDefEle,Ele_Holy;
if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus2 bResEff,Eff_Silence,5000;
else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stun,5000;
">
Shield script:
bonus bAllStats,5;
bonus bUnbreakableShield,0;
bonus bMaxHPrate,5;
bonus2 bSubSize,Size_Medium,20;
bonus2 bSubSize,Size_Large,20;
bonus5 bAutoSpellWhenHit,"NPC_MAGICMIRROR",2,150,BF_MAGIC,0;
bonus2 bSubEle,Ele_Water,15; bonus2 bSubEle,Ele_Shadow,15;
Please let me know where did the -def came from?
i don't have combo script for it
Can you help me why does this happen, if armor and shield combine def becomes negative.
Here armor script:
Script: <"
bonus bAllStats,5;
bonus bUnbreakableArmor,0;
bonus bDefEle,Ele_Holy;
if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus2 bResEff,Eff_Silence,5000;
else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stun,5000;
">
Shield script:
bonus bAllStats,5;
bonus bUnbreakableShield,0;
bonus bMaxHPrate,5;
bonus2 bSubSize,Size_Medium,20;
bonus2 bSubSize,Size_Large,20;
bonus5 bAutoSpellWhenHit,"NPC_MAGICMIRROR",2,150,BF_MAGIC,0;
bonus2 bSubEle,Ele_Water,15; bonus2 bSubEle,Ele_Shadow,15;
Please let me know where did the -def came from?
i don't have combo script for it