Dispel and Absorb Spirits - Hide Dodge

thanna

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Hello Everyone,

I have notice that herc already change the behavior of Dispel and Absorb- Hide Dodge.

I do want to revert to the old behavior of Dispel and Absorb- Hide Dodge and manage to edit this code for it to work somehow when I use dangerous soul collect then hide/cloak the spirits don't show up on other players when you unhide/uncloak.

This is the code that I already edited.

src/map/status.c

Code:
// Applies even if the target hidesif ((skill->get_ele(skill_id,1) == ELE_EARTH && skill_id != MG_STONECURSE) // Ground type//|| (flag&1 && skill->get_nk(skill_id)&NK_NO_DAMAGE && skill_id != ALL_RESURRECTION)
I hope someone can help me out with this. Thank you.
 
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