Dota Runes Will make me Stoned

karazu

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//http://rathena.org/board/topic/57784-request-dota-runes/page__fromsearch__1dota01,1,1,5 script Runes 802,2,2,{dispbottom "Walkthrough to get Runes.";end;OnTouch: switch( .Runes ){ Case 1: sc_start SC_INCATKRATE,( .Duration * 1000 ),100; sc_start SC_INCMATKRATE,( .Duration * 1000 ),100; break; Case 2: skill "AS_CLOAKING",10,1; sc_start SC_CLOAKING,( .Duration * 1000 ),10; break; Case 3: //sc_start4 SC_REGENERATION,( .Duration * 1000 ),-10,1,0,0; sc_start SC_KAIZEL,( .Duration * 1000 ),7; break; Case 4: getmapxy( .@Map$,.@X,.@Y,0,strcharinfo(0) ); clone .@Map$,.@X,.@Y,"",getcharid(0),getcharid(0),"",1,.Duration; clone .@Map$,.@X,.@Y,"",getcharid(0),getcharid(0),"",1,.Duration; break; Case 5: sc_start SC_SpeedUp1,( .Duration * 1000 ),0; break; default: end; }// announce "[ "+strcharinfo(0)+" ] has gained "+.Names$[.Runes]+".",bc_self,0x00FF00; mapannounce "cell_game","Runes : [ "+strcharinfo(0)+" ] has gained "+.Names$[.Runes]+".",0; hideonnpc strnpcinfo(0); delwaitingroom; set .Runes,0; set .RuneDelay,gettimetick(2) + .Duration; while( .RuneDelay > gettimetick(2) ) sleep2 1000; OnInit:// Runes Duration in Secondsset .Duration,20;// Name of Each Runes.setarray .Names$[1], "Double Damage", // 2 x ATK Rate "Invisibility", // Cloaking "Ressurection", // Ressurection "Illusion", // Create 2 Clones "Haste"; // Improve Movement Speed // Random Coordinate where NPC will Shown Againsetarray .CoordinateX[0],135,269;setarray .CoordinateY[0],243,135;sc_end SC_CLOAKING;//sc_end SC_REGENERATION;set .Random,rand( getarraysize( .CoordinateX ) );movenpc strnpcinfo(0),.CoordinateX[ .Random ],.CoordinateY[ .Random ];hideoffnpc strnpcinfo(0);if( !.Runes ) set .Runes,rand( 1,( getarraysize( .Names$ ) - 1 ) );if( .Runes ) waitingroom "   "+.Names$[.Runes],0;end;} 
Can anyone check whats with the Haste/Walking Speed? it will make me stoned 
 
change to SC_MOVHASTE_HORSE
Thank you,

How about this 

 sc_start SC_INCATKRATE,( .Duration * 1000 ),100; sc_start SC_INCMATKRATE,( .Duration * 1000 ),100; 
the attack is working but the MATK is not

 
^ you can also use SC_MOVHASTE_INFINITY

and I can't see any wrong with SC_INCMATKRATE

you can check your const.txt for that.

 
Last edited by a moderator:
SC_PLUSATTACKPOWER
SC_MATKFOOD

Not sure lawl so many changes.

 
^ you can also use SC_MOVHASTE_INFINITY

and I can't see any wrong with SC_INCMATKRATE

you can check your const.txt for that.
OK I will try since

SC_MOVHASTE_HORSE 
is not working

SC_MOVHASTE_INFINITY 
Seems to be working, but not that fast..

any other way to make it most fast? like @speed 1

 
Last edited by a moderator:
^ try this

Code:
- sc_start SC_INCATKRATE,( .Duration * 1000 ),100;- sc_start SC_INCMATKRATE,( .Duration * 1000 ),100;- sc_start SC_SpeedUp1,( .Duration * 1000 ),0;+ sc_start SC_INCATKRATE, .Duration * 1000,100;+ sc_start SC_INCMATKRATE, .Duration * 1000,100;+ sc_start SC_MOVHASTE_INFINITY, .Duration * 1000,0;
 
Last edited by a moderator:
^ try this

- sc_start SC_INCATKRATE,( .Duration * 1000 ),100;- sc_start SC_INCMATKRATE,( .Duration * 1000 ),100;- sc_start SC_SpeedUp1,( .Duration * 1000 ),0;+ sc_start SC_INCATKRATE, .Duration * 1000,100;+ sc_start SC_INCMATKRATE, .Duration * 1000,100;+ sc_start SC_MOVHASTE_INFINITY, .Duration * 1000,0;
not working

when I change the 

- sc_start SC_INCATKRATE,( .Duration * 1000 ),100;- sc_start SC_INCMATKRATE,( .Duration * 1000 ),100;- sc_start SC_SpeedUp1,( .Duration * 1000 ),0; to + sc_start SC_INCATKRATE, .Duration * 1000,100;+ sc_start SC_INCMATKRATE, .Duration * 1000,100;+ sc_start SC_MOVHASTE_INFINITY, .Duration * 1000,0; 
Only the Double Damage Runes shows always.

the random features is gone, and when u pick the runes, it will not give you effect

 
Last edited by a moderator:
@karasu

Based on what malufett quoted

so it should be

Script: <" sc_start SC_PLUSATTACKPOWER,600000,5; sc_start SC_PLUSMAGICPOWER,600000,5;">
so replace 

Code:
- sc_start SC_INCATKRATE,( .Duration * 1000 ),100;- sc_start SC_INCMATKRATE,( .Duration * 1000 ),100;- sc_start SC_SpeedUp1,( .Duration * 1000 ),0; to + sc_start SC_PLUSATTACKPOWER, ( .Duration * 1000 ),100;+ sc_start SC_PLUSMAGICPOWER, ( .Duration * 1000 ),100;+ sc_start SC_MOVHASTE_INFINITY, ( .Duration * 1000 ),0;
 
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