Tio Akima
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Hi all,
I have a question related to the special effect.
clif->specialeffect()
I'm putting a special effect on a custom skill
But when casting the effect, it ignores the character's direction.
I need the effect to take into account the axis of the character.
As the effect is a sprite and an act (with all directions) I thought he would do it automatically.
But only one direction of the effect appears, regardless of the axis of the character.
Maybe the new specialeffect () to do this, then, if anyone knows and can help me.
By the way, how to set the new specialeffect ()
I saw the topic of Meko, but I wanted some practical examples to understand better.
I have a question related to the special effect.
clif->specialeffect()
I'm putting a special effect on a custom skill
But when casting the effect, it ignores the character's direction.
I need the effect to take into account the axis of the character.
As the effect is a sprite and an act (with all directions) I thought he would do it automatically.
But only one direction of the effect appears, regardless of the axis of the character.
Maybe the new specialeffect () to do this, then, if anyone knows and can help me.
By the way, how to set the new specialeffect ()
I saw the topic of Meko, but I wanted some practical examples to understand better.