Draft of Skill Cooldowns for Cooperative gameplay

Nakano15

New member
Messages
17
Points
0
Before I delete the emulator files, I'll post these here:

I did an experiement on my offline pre renewal server, to see how the classes would react if the skills had cooldown on them. Based on my testing, that would make the game require more multiplayer gameplay, and less potion chugging. I were unable to test deeper this because... Well... I were playing alone, so the skills were being kind of a hinderance for my gameplay. But I have to say, It made the classes felt more complementary, even more the Mage class.

I were only able to add actual cooldowns to the first class skills, If you're interessed in trying, you can simply copy the cooldown of the skills bellow to your db/(your server type)/skill_db.txt file (cooldown in miliseconds, you may copy right away the value). Be sure to backup the file first.

  • SM_BASH: 18000
  • SM_PROVOKE: 1000
  • SM_MAGNUM: 22000
  • SM_ENDURE: 10000
  • MG_SIGHT: 6000
  • MG_NAPALMBEAT: 3000
  • MG_SOULSTRIKE: 3500
  • MG_COLDBOLT: 12000
  • MG_FROSTDIVER: 9000
  • MG_STONECURSE: 16000
  • MG_FIREBALL: 7500
  • MG_FIREWALL: 4000
  • MG_FIREBOLT: 12000
  • MG_LIGHTNINGBOLT: 4000 //Probably better to set to 12000, like Firebolt and Coldbolt
  • MG_THUNDERSTORM: 12000 //Maybe 18000?
  • AL_RUWACH: 6000
  • AL_PNEUMA: 8000
  • AL_TELEPORT: 20000
  • AL_WARP: 30000
  • AL_HEAL: 4000 => 3000
  • AL_INCAGI: 3000
  • AL_DECAGI: 6000 => 4000
  • AL_CRUCIS: 7500
  • AL_ANGELUS: 13000 => 7000
  • AL_BLESSING: 7500 => 2500
  • AL_CURE: 5000 => 2000
  • MC_MAMMONITE: 15000
  • AC_CONCENTRATION: 12000
  • AC_DOUBLE: 22000
  • AC_SHOWER: 16500
  • TF_STEAL: 7500 => 3000 (What were I thinking?)
  • TF_POISON: 17000




Some of those cooldown values may not be good for gameplay in group, so you may try readjusting them. Just keep on mind that the skills have to be useful, but not extremelly dependable, when readjusting the cooldown values.

 
Last edited by a moderator:
Yeah I know what your saying if you look at any instance like rune knight its ignition break and thousand spear ( obviously 1 when your surrounded and the other when your soloing )

Thats the way mobas are doing it, but the existing skills would definitly need buffs to complement cooldowns...

but then you would still see people mobing high orcs and just spamming their best skill either way 

rough lief

personally I like using the same skills but in another way... for example lghtning whip from Archeage is my absolute favorite spell 

To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.

cant even find a good clip of it

c

 
Last edited by a moderator:
Yeah, but those changes are actually to stimulate playing in a group, so the character is not 100% self sufficient, and other people may be necessary to do game content (even more end game).

 
Back
Top