Heh, you can always create that as a PlugineAmod does have a lot of source edits, if I recall correctly. While some features in there are nice (and some I'd even like the faction system ported to Hercules *wink* *wink*), as Xgear's said, without knowledge of editing source code, it won't work.
Not really within my abilities, but given a reference of the source edit I could give it a stab.Heh, you can always create that as a PlugineAmod does have a lot of source edits, if I recall correctly. While some features in there are nice (and some I'd even like the faction system ported to Hercules *wink* *wink*), as Xgear's said, without knowledge of editing source code, it won't work.![]()
It uses bindatcmd and a script command. no idea about tribe function.Guys i need @joinbg and Tribe Function of eA mod
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