Edit Skill of kagerou

Louis T Steinhil

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Louis T Steinhil#8600
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case KO_ZANZOU:if(sd){struct mob_data *md;md = mob_once_spawn_sub(src, src->m, src->x, src->y, iStatus->get_name(src), 2308, "", SZ_SMALL, AI_NONE);if( md ){md->master_id = src->id;md->special_state.ai = AI_ZANZOU;if( md->deletetimer != INVALID_TIMER )iTimer->delete_timer(md->deletetimer, mob_timer_delete);md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0);mob_spawn( md );pc->setinvincibletimer(sd,500);// unlock target lockclif->skill_nodamage(src,bl,skill_id,skill_lv,1);skill->blown(src,bl,skill->get_blewcount(skill_id,skill_lv),unit_getdir(bl),0);}}break;
What part should I edit so I can summon a clone of my character? just like @clone behavior

 
This part

Code:
md = mob_once_spawn_sub(src, src->m, src->x, src->y, iStatus->get_name(src), 2308, "", SZ_SMALL, AI_NONE);
 
2308 is a mob right?

case KO_ZANZOU:if(sd){struct mob_data *md;md = mob_once_spawn_sub(src, src->m, src->x, src->y, iStatus->get_name(src), 2308, "", SZ_SMALL, AI_NONE);if( md ){md->master_id = src->id;md->special_state.ai = AI_ZANZOU;if( md->deletetimer != INVALID_TIMER )iTimer->delete_timer(md->deletetimer, mob_timer_delete);md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0);mob_spawn( md );pc->setinvincibletimer(sd,500);// unlock target lockclif->skill_nodamage(src,bl,skill_id,skill_lv,1);skill->blown(src,bl,skill->get_blewcount(skill_id,skill_lv),unit_getdir(bl),0);}}break;

Do you know how can I make it a clone of me not just a mob? I mean a clone of the caster?

 *mob_spawn_clone?

 
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