#ifdef RENEWAL_EDP if( sc->data[SC_EDP] && skill_id != AS_GRIMTOOTH && skill_id != AS_VENOMKNIFE && skill_id != ASC_BREAKER ){ eatk = eatk * sc->data[SC_EDP]->val4 / 100; damage += damage * sc->data[SC_EDP]->val3 / 100; } #endif }
if( sc && sc->data[SC_EDP] ) ratio >>= 1; md.damage = (matk + atk) * ratio / 100; md.damage -= totaldef;
#ifdef RENEWAL_EDP if( sc->data[SC_EDP] && skill_id != AS_GRIMTOOTH && skill_id != AS_VENOMKNIFE && skill_id != ASC_BREAKER ){ eatk = eatk * sc->data[SC_EDP]->val3 / 100; // 400% damage = damage * sc->data[SC_EDP]->val4 / 100; // 500% damage--; // temporary until we find the correct formula [malufett] } #endif }
yes..but there is a counter part min atk will get more lower..more + refine weapon more dmg will get from EDP user ?
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