Equivalent to @load

Alayne

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Hi guys,

here's my problem.

I've got a LOT of scripts which need to return player to their save point.

The problem is, I don't want to give them the load command, otherwise they'd use it instead of items I'd like them to farm and drop.

How can I use the load command without authorizing them to manually type it? Is there a solution?

 
*warp "<map name>",<x>,<y>;This command will take the invoking character to the specified map, and if wanted, specified coordinates too, but these can be random. warp "place",50,55;This would take them to X 50 Y 55 on the map called "place". If your X and Y coordinates land on an unwalkable map square, it will send the warped character to a random place. Same will happen if they are both zero: warp "place",0,0;Notice that while warping people to coordinates 0,0 will normally get them into a random place, it's not certain to always be so. Darned if I know where this is actually coded, it might be that this happens because square 0,0 is unwalkable on all official maps. Beware if you're using custom maps.There are also three special 'map names' you can use:"Random" will warp the player randomly on the current map."Save" and "SavePoint" will warp the player back to their save point.
Especially 2 last lines.

 
Oh great!That's exactly what I was looking for. i've used "warp" script command for years and years now, without knowing this three special name exists...And as my scripts need to warp player in several places according to their active feature...

Perfect, I'll give it a try. Thanks a lot, Garr.

 
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