Error buildin_queuesize

MikZ

New member
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461
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Hello!

What does this mean?

buildin_queuesize: unknown queue id 5 
script_hqueue_add: unknown queue id 5 

Here's my script.

Code:
pvp_c_room,38,85,3	script	Dice Event::Dicey	4_M_NOVELIST,{
	disablenpc "Dice#evnt1";
            .@deName$ = "[^FF0000Dice Event^000000]"; 
       .@menu$ = "Join the event:Cancel";
    if (getgmlevel() >= .gmsetting) {
        .@menu$ =  .@menu$ + ":Start Event";
    }
    switch(select(.@menu$)){
                case 1:
            if ( .dEstart == 1 ) {
                warp "quiz_01",204,89;
                end;
            }  
          else if ( .dEstart == 2 ) { 
           mes .@deName$;
            mes "Too late, the event has already started";
            close; 
           } 
           mes .@deName$;
            mes "No Event right now"; 
           close; 
                   case 2: 
           close; 
	end;
    }

// Set what time it will Start...
OnWhisperGlobal:
OnStart:
    .dEstart = 1;
	announce "Dice Event: We are going to have a Dice Event",bc_all,0xFF7F50;
	sleep 1 * .seconds;
	announce "Dice Event: For those who want to join, please meet me @go event.",bc_all,0xFF7F50;
	sleep 1 * .seconds;
	announce "Dice Event: The Warper would be open for 3 minutes",bc_all,0xFF7F50;
	sleep 30 * .seconds;
	announce "Dice Event: For those who want to join, please meet me @go event.",bc_all,0xFF7F50;
	sleep 30 * .seconds;
	announce "Dice Event: The Warper would be open for 2 minutes",bc_all,0xFF7F50;
	sleep 30 * .seconds;
	announce "Dice Event: For those who want to join, please meet me @go event.",bc_all,0xFF7F50;
	sleep 30 * .seconds;
	announce "Dice Event: The Warper would be open for 1 minute",bc_all,0xFF7F50;
	sleep 60 * .seconds;
	announce "Dice Event: Last 30 Seconds.",bc_all,0xFF7F50; 
	sleep 30 * .seconds;
	announce "Dice Event: Warper Closed.",bc_all,0xFF7F50;
	OnEnable:
if(getmapusers("quiz_01")==1){
	mapannounce "quiz_01","Dice: The Game will start minimum of TWO player...",bc_all,0xFF7F50;
	sleep 5 * .seconds;
	announce "Dice Event: Last Call. We are waiting for another challenger..",bc_all,0xFF7F50;
	sleep 5 * .seconds;
	announce "Dice Event: For those who want to join, please meet me and type @go event.",bc_all,0xFF7F50;
	sleep 10 * .seconds;
	announce "Dice Event: The Warper would be open for 1 minute",bc_all,0xFF7F50;
	sleep 30 * .seconds;
	announce "Dice Event: Last 30 Seconds.",bc_all,0xFF7F50;
	sleep 30 * .seconds;
	announce "Dice Event: Warper Closed.",bc_all,0xFF7F50;
	sleep 5 * .seconds;
if(getmapusers("quiz_01")==1){ 
	mapannounce "quiz_01","Dice: The Dice event is HALTED...",bc_all,0xFF7F50;
	warp "prontera",155,183;
       end;
            }
    } 
       .dEstart = 2; 
	mapannounce "quiz_01","Dice: We are about to start the Dice event.",0;
	sleep2 3000;
	mapannounce "quiz_01","Dice: But before we start the event here's how to play the game. . .",0;
	sleep2 3000;
	mapannounce "quiz_01","Dice: I'm only gonna say this once so read carefully.",0;
	sleep2 3000;
	mapannounce "quiz_01","Dice: I'm going to pick a number, 1 to 4. Then I'll do a count down from 5 to 0.",0;
	sleep2 3000;
	mapannounce "quiz_01","Dice: All you have to do is go to the box of the number you want.",0;
	sleep2 3000;
	mapannounce "quiz_01","Dice: Example, If I get the number of 4, All the players standing on numbers 1 to 3 will be warped back to town.",0;
	sleep2 3000;
	mapannounce "quiz_01","Dice: We will do it again and again until we only have 1 player left on the map.",0;
	sleep2 3000;
	mapannounce "quiz_01","Dice: Oh yeah! Before I forget you MUST GO INSIDE THE BOX, because if you're caught standing on the stairs you'll be automatically disqualified.",0;
	sleep2 3000;
	mapannounce "quiz_01","Dice: That's it.. Now let's play...",0;
	sleep2 5000;
	goto L_start;
	end;
L_start:
	disablenpc "Dice#evnt1";
	if(getmapusers("quiz_01") == 1)	goto L_Champ;
	if(getmapusers("quiz_01") == 0)	goto L_None;
	if(getmapusers("quiz_01") > 1) {
	mapannounce "quiz_01","Dice: . . . . .",0;
	$@number = rand(1,4);
	sleep 10000;
	mapannounce "quiz_01","Dice: I have a number now. Please go to the box of the number you want.... GO!", 0;
	sleep 10000;
	mapannounce "quiz_01","Dice: 5", 0;
	sleep 5000; 
	mapannounce "quiz_01","Dice: 4", 0;
	sleep 4000;
	mapannounce "quiz_01","Dice: 3", 0;
	sleep 3000;
	mapannounce "quiz_01","Dice: 2", 0;
	sleep 2000;
	mapannounce "quiz_01","Dice: 1", 0;
	sleep 1000;
	mapannounce "quiz_01","Dice: Time's up.", 0;
    donpcevent "evnt#1::OnEnable";
    mapannounce "quiz_01","Dice: Winning number "+$@number+".",  0;
	if(($@number != 1) && ($@number != 2) && ($@number != 3)) goto L_Lose1;
	if(($@number != 1) && ($@number != 2) && ($@number != 4)) goto L_Lose2;
	if(($@number != 1) && ($@number != 3) && ($@number != 4)) goto L_Lose3;
	if(($@number != 2) && ($@number != 3) && ($@number != 4)) goto L_Lose4;
    end;
} 
L_Lose1: 
	areawarp "quiz_01",183,81,191,60,"prontera",155,182;
	areawarp "quiz_01",195,81,203,60,"prontera",155,182;
	areawarp "quiz_01",207,81,215,60,"prontera",155,182;
	.dEstart = 0;
	goto L_start;
end;
L_Lose2:
	areawarp "quiz_01",183,81,191,60,"prontera",155,182;
	areawarp "quiz_01",195,81,203,60,"prontera",155,182;
	areawarp "quiz_01",219,81,227,60,"prontera",155,182;
	.dEstart = 0;
	goto L_start;
end;
L_Lose3:
	areawarp "quiz_01",183,81,191,60,"prontera",155,182;
	areawarp "quiz_01",207,81,215,60,"prontera",155,182;
	areawarp "quiz_01",219,81,227,60,"prontera",155,182;
	.dEstart = 0;
	goto L_start;
	end;
L_Lose4:
	areawarp "quiz_01",195,81,203,60,"prontera",155,182;
	areawarp "quiz_01",207,81,215,60,"prontera",155,182;
	areawarp "quiz_01",219,81,227,60,"prontera",155,182;
	.dEstart = 0;
	goto L_start;
	end;
L_Champ:
	enablenpc "Dice#evnt1";
	mapannounce "quiz_01","Dice: Come to me and get your Prize.",0;
	end;
L_None:
	announce "No One Wins Dice Event. Closed",0;
	end;
OnInit:
	disablenpc "Dice#evnt1";
	waitingroom "[Dice Event]",0;
	bindatcmd "dice", strnpcinfo(0)+"::OnStart", 99,100;
	.gmsetting = 60; // in which level the GMs can control this event ?
	.seconds = 1000;
//1000;
 // for debug purpose only, how many mili-second = 1 second ?
}
-	script	evnt#1	-1,{
OnEnable:
	areawarp "quiz_01",182,94,228,88,"prontera",155,182;
	areawarp "quiz_01",185,87,188,82,"prontera",155,182;
	areawarp "quiz_01",197,87,200,82,"prontera",155,182;
	areawarp "quiz_01",209,87,212,82,"prontera",155,182;
	areawarp "quiz_01",221,87,224,82,"prontera",155,182;
	end;
	}
quiz_01,204,93,6	script	Dice#evnt1	4_M_PIERROT,{
.@dName$ = "[^FF0000Dice^000000]";
	mes .@dName$;
	mes "Please tell me your name";
	next;
	input .@name$;
	if(.@name$ != strcharinfo(0)) {
		mes "Are you sure thats your character name?";
		close;
	}
	mes "Congrats. You've won.";
	close2;
	announce "Dice: We have a winner, "+.@name$+".",0;
	getitem Event_Coin,10; 
	warp "prontera",155,183;
	disablenpc "Dice#evnt1";
	.dEstart = 0;
	end;
}
// -- Mapflagsquiz_01
quiz_01	mapflag	nowarp
quiz_01	mapflag	nowarpto
quiz_01	mapflag	noteleport
quiz_01	mapflag	nosave
quiz_01	mapflag	nomemo
quiz_01	mapflag	nobranch
quiz_01	mapflag	noloot
quiz_01	mapflag	noskill
quiz_01	mapflag	nopenalty
 
this script does not use queuesize() so it cannot trigger this warning, this means your issue is in another script, not this one

 
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