Good day!
I have Exp event here, I am seeking assistant how to place them in pub. like the ROTD.
Wanted to have:
OnInit:
waitingroom "[Exp Event]:"+.rotd$[.today_Exp]+" ",0;
end;
Yet i don't know how. please help me. script below.
I have Exp event here, I am seeking assistant how to place them in pub. like the ROTD.
Wanted to have:
OnInit:
waitingroom "[Exp Event]:"+.rotd$[.today_Exp]+" ",0;
end;
Yet i don't know how. please help me. script below.
Code:
que_temsky,48,136,3 script Rates 4_F_JPNCHIBI,{
if(getgmlevel() >=90) {
mes "Change Rate!";
next;
switch(select("50X Exp:75X Exp:100x Exp:15X Exp:30X Exp:3X DR:5X DR:10x DR:15X DR:30X DR:NVM")) {
case 1:
announce "Exp Rate is back to 50x started", bc_all;
setbattleflag "base_exp_rate", 5000;
setbattleflag "job_exp_rate", 5000;
atcommand "@reloadmobdb";
close;
break;
case 2:
announce "75x Exp Rate Event has started", bc_all;
setbattleflag "base_exp_rate", 7500;
setbattleflag "job_exp_rate", 7500;
atcommand "@reloadmobdb";
close;
break;
case 3:
announce "100x Exp Rate Event has started", bc_all;
setbattleflag "base_exp_rate", 10000;
setbattleflag "job_exp_rate", 10000;
atcommand "@reloadmobdb";
close;
break;
case 4:
announce "15x Exp Rate Event has started", bc_all;
setbattleflag "base_exp_rate", 1500;
setbattleflag "job_exp_rate", 1500;
atcommand "@reloadmobdb";
close;
break;
case 5:
announce "120x Exp Rate Event has started", bc_all;
setbattleflag "base_exp_rate", 12000;
setbattleflag "job_exp_rate", 12000;
atcommand "@reloadmobdb";
close;
break;
case 6:
announce "Drop Rate is back to 3x started", bc_all;
setbattleflag "item_rate_common", 300;
setbattleflag "item_rate_heal", 300;
setbattleflag "item_rate_use", 300;
setbattleflag "item_rate_equip", 300;
setbattleflag "item_rate_equip_boss", 300;
atcommand "@reloadmobdb";
close;
break;
case 7:
announce "5x Drop rate Event has started", bc_all;
setbattleflag "item_rate_common", 500;
setbattleflag "item_rate_heal", 500;
setbattleflag "item_rate_use", 500;
setbattleflag "item_rate_equip", 500;
setbattleflag "item_rate_equip_boss", 500;
atcommand "@reloadmobdb";
close;
break;
case 8:
announce "10x Drop rate Event has started", bc_all;
setbattleflag "item_rate_common", 1000;
setbattleflag "item_rate_heal", 1000;
setbattleflag "item_rate_use", 1000;
setbattleflag "item_rate_equip", 1000;
setbattleflag "item_rate_equip_boss", 1000;
atcommand "@reloadmobdb";
close;
break;
case 9:
announce "15x Drop rate Event has started", bc_all;
setbattleflag "item_rate_common", 1500;
setbattleflag "item_rate_heal", 1500;
setbattleflag "item_rate_use", 1500;
setbattleflag "item_rate_equip", 1500;
setbattleflag "item_rate_equip_boss", 1500;
atcommand "@reloadmobdb";
close;
break;
case 10:
announce "30x Drop rate Event has started", bc_all;
setbattleflag "item_rate_common", 3000;
setbattleflag "item_rate_heal", 3000;
setbattleflag "item_rate_use", 3000;
setbattleflag "item_rate_equip", 3000;
setbattleflag "item_rate_equip_boss", 3000;
atcommand "@reloadmobdb";
close;
break;
case 11:
mes "Very well, I shall be here if you change your mind.";
close;
break;
}
}
}