Hi, how to enchant the Fallen Angel Wing backwards like the official.
When i enchant the wing it goes like this
[1] [x] [0] [0] first enchant
[1] [x] [x] [0] second enchant
[1] [x] [x] [x] third enchant
I want it to enchant like this
[1] [0] [0] [x]
[1] [0] [x] [x]
[1] [x] [x] [x]
Can help me with this?
I Edited some lines to suit for my server.
//============================================================
//= Fallen Angel Wing Enchantment
//===== By: ==================================================
//= n0tme
//===== Current Version: =====================================
//= 1.0
//===== Description: =========================================
//= An npc that will let you enchat your fallen angel wings with stats
//===== Additional Comments: =================================
//= Fully working.
//= 1.0 First release
//============================================================
prontera,181,215,3 script Fallen Angel Wing 4_F_VALKYRIE2,{
disable_items;
if (checkweight(1201,1) == 0) {
mes "You are carrying too many items, please reduce them and come back!";
close;
}
if (MaxWeight - Weight < 10000) {
mes "You have overweight, please reduce it and come back!";
close;
}
if (getequipid(EQI_GARMENT) == 2589) {
if(getequipcardid(EQI_GARMENT,1)){
if (getequiprefinerycnt(EQI_GARMENT)>=7) {
if(getequipcardid(EQI_GARMENT,2)) {
if (getequiprefinerycnt(EQI_GARMENT)>=9) {
if(getequipcardid(EQI_GARMENT,3)) {
goto jExit;
}
else { // third slot array
set .@menu$, "Enchant Fallen Angel Wing";
}
} else
goto jExit;
}
else { //second slot array
set .@menu$, "Enchant Fallen Angel Wing";
}
}
else {
jExit: set .@menu$, "";
}
}
else { // first slot array
set .@menu$, "Enchant Fallen Angel Wing";
}
} else
set .@menu$, "";
mes "[Fallen Angel]";
mes "If you have a Fallen Angel Wing, I can enchant its useless slots for 100 million zeny.";
mes "*Note: Equip your Fallen Angel Wing to see the Enchant Menu!";
next;
switch(select("What is that?:"+.@menu$+":Clear Enchantment")) {
case 1:
switch(select("Stop speaking:What are you going to do?")) {
case 1:
mes "[Fallen Angel]";
mes "What did you say?";
close;
case 2:
mes "[Fallen Angel]";
mes "I can enchant special stats into your Fallen Angel Wing if you pay 100,000,000 zeny.";
next;
mes "I can enchant it once if upgraded +6 or lower.";
mes "twice if upgraded +7 or +8.";
mes "and 3 times if upgraded +9 or higher.";
mes "[Fallen Angel]";
close;
}
case 2:
if (Zeny < 100000000) { //zeny amount
mes "[Fallen Angel]";
mes "I can't do it if you can't pay!";
close;
}
mes "[Fallen Angel]";
mes "Select enchant category";
next;
switch(select("Fighting:Magic:Archer:Sharp:Aspd:Max HP:Max SP:Str:Agi

ex:Vit:Int:Luk")) {//dito tayo sir
set .@i, rand(1,15);
case 1: //Fighting
if(getequipcardid(EQI_GARMENT,2)) set .@enchant,4821;
else if (.@i < 4) set .@enchant,4820;
else if (.@i < 8) set .@enchant,4808;
else set .@enchant,4809;
goto eStart;
case 2: //Magic
if(getequipcardid(EQI_GARMENT,2)) set .@enchant,4828;
else if (.@i < 4) set .@enchant,4827;
else if (.@i < 8) set .@enchant,4826;
else set .@enchant,4812;
goto eStart;
case 3:// Archer
if(getequipcardid(EQI_GARMENT,2)) set .@enchant,4835;
else if (.@i < 4) set .@enchant,4834;
else if (.@i < 8) set .@enchant,4833;
else set .@enchant,4832;
goto eStart;
case 4://Sharp
if(getequipcardid(EQI_GARMENT,2)) set .@enchant,4843;
else if (.@i < 4) set .@enchant,4816;
else if (.@i < 8) set .@enchant,4817;
else set .@enchant,4818;
goto eStart;
case 5://Aspd
if(getequipcardid(EQI_GARMENT,2)) set .@enchant,4873;
else if (.@i < 4) set .@enchant,4872;
else if (.@i < 8) set .@enchant,4869;
else set .@enchant,4869;
goto eStart;
case 6:// MHP
if(getequipcardid(EQI_GARMENT,2)) set .@enchant,4868;
else if (.@i < 4) set .@enchant,4867;
else if (.@i < 8) set .@enchant,4862;
else set .@enchant,4861;
goto eStart;
case 7://MSP
if(getequipcardid(EQI_GARMENT,2)) set .@enchant,4801;
else if (.@i < 4) set .@enchant,4871;
else if (.@i < 8) set .@enchant,4800;
else set .@enchant,4870;
goto eStart;
case 8://STR
if(getequipcardid(EQI_GARMENT,2)) set .@enchant,4853;
else if (.@i < 4) set .@enchant,4704;
else if (.@i < 8) set .@enchant,4703;
else set .@enchant,4702;
goto eStart;
case 9://AGI
if(getequipcardid(EQI_GARMENT,2)) set .@enchant,4854;
else if (.@i < 4) set .@enchant,4733;
else if (.@i < 8) set .@enchant,4732;
else set .@enchant,4731;
goto eStart;
case 10://DEX
if(getequipcardid(EQI_GARMENT,2)) set .@enchant,4857;
else if (.@i < 4) set .@enchant,4724;
else if (.@i < 8) set .@enchant,4723;
else set .@enchant,4722;
goto eStart;
case 11:// VIT
if(getequipcardid(EQI_GARMENT,2)) set .@enchant,4855;
else if (.@i < 4) set .@enchant,4744;
else if (.@i < 8) set .@enchant,4743;
else set .@enchant,4742;
goto eStart;
case 12://INT
if(getequipcardid(EQI_GARMENT,2)) set .@enchant,4856;
else if (.@i < 4) set .@enchant,4714;
else if (.@i < 8) set .@enchant,4713;
else set .@enchant,4712;
goto eStart;
case 13://LUK
if(getequipcardid(EQI_GARMENT,2)) set .@enchant,4858;
else if (.@i < 4) set .@enchant,4754;
else if (.@i < 8) set .@enchant,4753;
else set .@enchant,4752;
goto eStart;
eStart: specialeffect2 EF_REPAIRWEAPON;
progressbar "ffff00",2;
if (getequipisequiped(EQI_GARMENT) == 0) {
mes "[Fallen Angel]";
mes "The Archangel Wing has been taken out!";
close;
}
if (getequipid(EQI_GARMENT) != 2589) {
mes "[Fallen Angel]";
mes "Don't take off the item!";
close;
}
Zeny -= 100000000;
// find slot to enchant
if(getequipcardid(EQI_GARMENT,1)){
if(getequipcardid(EQI_GARMENT,2)) {
set .@equip_refine, getequiprefinerycnt(EQI_GARMENT);
setarray .@equip_card[0], getequipcardid(EQI_GARMENT,0),getequipcardid(EQI_GARMENT,1),getequipcardid(EQI_GARMENT,2);
getitem2 2589,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@enchant; //Archangel_Wing
}
else { //second slot array
set .@equip_refine, getequiprefinerycnt(EQI_GARMENT);
setarray .@equip_card[0], getequipcardid(EQI_GARMENT,0),getequipcardid(EQI_GARMENT,1),getequipcardid(EQI_GARMENT,3);
getitem2 2589,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@enchant,.@equip_card[3]; //Archangel_Wing
}
}
else { // first slot array
set .@equip_refine, getequiprefinerycnt(EQI_GARMENT);
setarray .@equip_card[0], getequipcardid(EQI_GARMENT,0),getequipcardid(EQI_GARMENT,2),getequipcardid(EQI_GARMENT,3);
getitem2 2589,1,1,.@equip_refine,0,.@equip_card[0],.@enchant,.@equip_card[2],.@equip_card[3]; //Archangel_Wing
}
delequip EQI_GARMENT;
mes "[Fallen Angel]";
mes "Take it!";
mes "I believe that you will become the dominator of the new world!";
close;
}
case 3:
mes "[Fallen Angel]";
mes "Reset enchantment requires ^0000ff10 units of Silvervine Fruit^000000. The wing will not be damaged except for the enchanted capability.";
next;
if(select("Let me consider...:Ok, I want reset its enchanment.") == 1) {
mes "[Fallen Angel]";
mes "Ok! Take your time to consider!";
close;
}
specialeffect2 EF_REPAIRWEAPON;
progressbar "ffff00",2;
if (getequipisequiped(EQI_GARMENT) == 0) {
mes "[Fallen Angel]";
mes "The Fallen Angel Wing has been taken out!";
close;
}
if (getequipid(EQI_GARMENT) != 2589) {
mes "[Fallen Angel]";
mes "Oh... you have unequipped the Fallen Angel Wing!";
close;
}
if (countitem(6417) < 10) {
mes "[Fallen Angel]";
mes "I can't do it if you can't pay!";
close;
}
if ((getequipcardid(EQI_GARMENT,3) < 4700) && (getequipcardid(EQI_GARMENT,2) < 4700) && (getequipcardid(EQI_GARMENT,1) < 4700)) { // Armor Enchant System
mes "[Fallen Angel]";
mes "This equipment has not been enchanted, please check it again!";
close;
}
set .@equip_refine, getequiprefinerycnt(EQI_GARMENT);
setarray .@equip_card[0], getequipcardid(EQI_GARMENT,0);//,getequipcardid(EQI_GARMENT,1),getequipcardid(EQI_GARMENT,2);
delitem 6417,10; //Silvervine
delequip EQI_GARMENT;
getitem2 2589,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],0; //Archangel_Wing
mes "[Fallen Angel]";
mes "Take it!";
close;
}
}