Fire Pillar

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hello every on! I am poor in Engligh. I am Taiwanese .

I want Implement the old formula

code in battle.c

case WZ_FIREPILLAR:
if (skill_lv > 10)
skillratio += 2300; //200% MATK each hit
else
skillratio += -60 + 20*skill_lv; //20% MATK each hit
break;


i don't now how to get mob amount

how to edit like this

hunter's "Claymore Trap"

Old formula :(DEX/2+75)*(1+INT/100)*5*(monster amount)

ex:

use firepillar*1 >> 1 monster can't kill

use firepillar*1 >> 10 monsters can kill

old video:

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