@fontcolor showing unnecessary logging effect?

Zirius

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I wonder if it is just me, but when I use @fontcolor and type a string, my character is showing the same effect as when you login. And this always occur everytime I walk some distance, type a string. Is this normal? It doesn't look good though.

 
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What client date do you use? cause when i try it on 2010-07-30 it shows a normal font color with some purplish .

 
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20140115

maybe should move to client support ?
asdasd.jpgasdasdasd.jpg

(using 20140115)

Waa starting to think it is not client based.

Mam (or anybody), can you please confirm my GIT is same as yours?

ACMD(fontcolor) { unsigned char k; unsigned short msg_len = 1; char mout[40]; if( !message || !*message ) { for( k = 0; k < hChSys.colors_count; k++ ) { msg_len += sprintf(mout, "[ %s ] : %s",command,hChSys.colors_name[k]); WFIFOHEAD(fd,msg_len + 12); WFIFOW(fd,0) = 0x2C1; WFIFOW(fd,2) = msg_len + 12; WFIFOL(fd,4) = 0; WFIFOL(fd,8) = hChSys.colors[k]; safestrncpy((char*)WFIFOP(fd,12), mout, msg_len); WFIFOSET(fd, msg_len + 12); } return false; } if( message[0] == '0' ) { sd->fontcolor = 0; return true; } for( k = 0; k < hChSys.colors_count; k++ ) { if( strcmpi(message,hChSys.colors_name[k]) == 0 ) break; } if( k == hChSys.colors_count ) { sprintf(atcmd_output, msg_txt(1411), message);// Unknown color '%s' clif->message(fd, atcmd_output); return false; } sd->fontcolor = k + 1; msg_len += sprintf(mout, "Color changed to '%s'",hChSys.colors_name[k]); WFIFOHEAD(fd,msg_len + 12); WFIFOW(fd,0) = 0x2C1; WFIFOW(fd,2) = msg_len + 12; WFIFOL(fd,4) = 0; WFIFOL(fd,8) = hChSys.colors[k]; safestrncpy((char*)WFIFOP(fd,12), mout, msg_len); WFIFOSET(fd, msg_len + 12); return true;}
Why is my characters doing that.

 
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same as yours, also same as latest hercules git (always update)

totally no idea, client support or client hexing is totally not my field

 
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OMG OMG. I just learned that @fontcolor also removes GM sprites temporarily.

I am on GM sprites, then I type a string with @fontcolor activated, for a short time the GM sprite disappeared, showing a normal job. then, goes back on GM sprite..

Here's a video:

View My Video

 
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I will just bump this topic for the last time.

I tried creating a local Herc from scratch and client from scratch. Re-set-up them all up. But same thing happens. Am I the only one?

 
Same problem here.

What happens is that after using @fontcolor <color>, nothing happens until you say something.

After you say something: it "respawns"(login-like animation) your character and, if you hover the mouse over your char, it'll appear a sword (as if you were at pvp or holding shift). for ~3 seconds until a "attack" animation appears on your character and then everything goes normal and you have your desired font color.

Such a strange behaviour for a command.

I'm using 2013-08-07 client, diffed with NEMO (is there a better solution/client, btw?). Langtype = 6 (because langtype 0 doesnt allow me to use ASCII chars, even with the due patch.)

 
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