GetSkillDamage

djpedrohills

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Hello, I would like to request a modification that allows me to capture the damage of a skill.
 
Something like the system eaMod for the future, create a ranking of skills.
 
 
Thank's.
 
I expressed myself poorly D: I mean save somewhere? call a npc event? ...?

 
It should be implemented as a temporal variable (if this would be implemented) in order to save a lot of resources (ex. in sql) imo, like:

// Punch of 100 of Player 1

set .@Damage[0], GetSkillDamage;

// Punch of 400 of Player 2

set .@Damage[1], GetSkillDamage;

Player 2 wins(?)

And bla bla bla (it's this how i would use it)

 
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