Zirius New member Messages 261 Points 0 Sep 27, 2014 #2 is there a script or trick I can do to get the variable of players? Suppose we have ,PCDieEvent:, I wanna get .@lastmission of killed and killerid players. I wanna do this because I will need to compare their variables. Thanks!
is there a script or trick I can do to get the variable of players? Suppose we have ,PCDieEvent:, I wanna get .@lastmission of killed and killerid players. I wanna do this because I will need to compare their variables. Thanks!
Poison New member Messages 45 Points 0 Github pois8n Emulator Sep 27, 2014 #3 Transfer scope variable to character variable then call character variable. C_Last_Mission = .@lastmission; mes ""+ C_Last_Mission;
Transfer scope variable to character variable then call character variable. C_Last_Mission = .@lastmission; mes ""+ C_Last_Mission;
G Garr New member Messages 482 Points 0 Github HeroGarr Emulator Sep 27, 2014 #4 Use *attachrid to attach needed player, and then just add his variable into scope. Code: OnPcDieEvent:set .@id, getcharid(3);.@variable1 = NeededCharVariable;attachrid(killerrid);.@variable2 = NeededCharVariable;if (.@variable1 > .@variable2)...
Use *attachrid to attach needed player, and then just add his variable into scope. Code: OnPcDieEvent:set .@id, getcharid(3);.@variable1 = NeededCharVariable;attachrid(killerrid);.@variable2 = NeededCharVariable;if (.@variable1 > .@variable2)...