@go command small edition

Alexandria

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Hello guys!

I was wondering if there is a way to add a 10 seconds of delay after being hit by a monster or player and also you can't use @go if you are dead.

Thank you!

 
Thank you for answering ossi0110 and Dastgir.

@@Dastgir, I have to 2 question:

1. is it just going to affect @go command or all type of teleportation? (items, skills and commands)

2. I know that I have to add a line in any file of battle/conf but what is this?

Code:
int64 warp_delay = 5000;		//Seconds*1000 (Second) Delay(For Player).int64 warp_delay_mob = 6000;	//Seconds*1000 (Second) Delay(For Monster).int64 warp_delay_pet = 7000;	//Seconds*1000 (Second) Delay(For Pet).int64 warp_delay_homun = 8000;	//Seconds*1000 (Second) Delay(For Homunculus).int64 warp_delay_merc = 9000;	//Seconds*1000 (Second) Delay(For Mercenary).int64 warp_delay_others = 10000;//Seconds*1000 (Second) Delay(For Others).
 
It's for all types of warps, so probably you can probably pick edits and apply source by ossi link

 
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