Good day, can someone discuss the highlighted part in this script?

Hafflex

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Thank you in advance, kindly help me to know this more.

beach_dun,0,0,0,0    boss_monster    Tao Gunka    1583,1,216000,600000,0

216000 is considered the amount of time Tao Gunka will spawn which is in melee seconds.

600000 = ?

0 = ?

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beach_dun,0,0,0,0  = 0,0,0,0 ??

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Yeah, people should get use to read documentation, but anyway, you have 2 kind of delays...

<map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>}

{,<mob size>,<mob ai>} = optional, can be omitted...

So, red and green are a delay range, will take a random range between those values. You can see in ratemyserver this Tao Gunka spawn description: + 1x / 300~310 min

 
@ Asheraf thank you!

Hi Rokimoki yes I forgot google before asking here, well thank you for this.

@<event>

Can you give a sample monster that has event script attached?

 
@ Asheraf thank you!

Hi Rokimoki yes I forgot google before asking here, well thank you for this.

@<event>

Can you give a sample monster that has event script attached?
You have scripting tags like OnNPCKillEvent, or custom tags with npcnames OnWhatever, and you can trigger to those events.

 
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