evilpuncker
vai se tratar garota
- Messages
- 2,178
- Points
- 0
- Age
- 109
- Location
- bronzil
- Github
- EPuncker
- Emulator
- Client Version
- 2019-05-30a MAIN
standalone or tools menu is fine, (maybe tool menu is faster and easier for you tho xD)Well I already made a palette editor utility, which has undergone many changes over time. The last supported one has been implemented inside Act Editor and can be accessed via Edit > Palette editor... That being said, this tool may not do what you're looking (it's targeted to edit the palette of sprite files).this tool is so awesome =D do you have any plan on doing some tool to create/edit palette (.pal) files? that would be awesome since we don't have any tool for it anymore =/ (I'm talking about hair and dye colors)
So... what exactly are the features you're looking for? Automatic palette generation? Just a basic palette editor? Do you want the tool to be embedded within GRF Editor (with a preview tab for instance? or simply via the Tools menu?) or as a standalone application? If you have something specific in mind, that would be greatly helpful.
features I'd like
- generate random palette
- edit palette
- save palette with different patterns for names, I mean, the original RO client uses bunches of files for palette names, but actually we can use the NEMO format with SharedBodyPalettes and SharedHeadPalettes diffs so we have only 1 .pal file for all classes
- preview of character with selectable job and possibility to rotate or animate him
can't think of anything more