Guess the Number [ Help ]

ThyroDree

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bosxkate23
Emulator
help please everytime the NPC will start ... it says 1minute before the event will start but if i click the npc it will start even if 1minute still not done x.x heres the script.. also i want this script work every 40 minutes anyone can help me?

Code:
// = Script made by RIKIMARU on rathena.org// = Profile Link :// = [URL="http://rathena.org/board/user/434-rikimaru///"]http://rathena.org/board/user/434-rikimaru///[/URL] = ENJOY THIS SCRIPT!//===================================================================================//        //=====//     /==/     /==/          /==/      //       //     //     /==/     /==/  /=/     /==/         //      //=====//              /==/  /=/             /==============/     /========/   /==//===/    /==/     /==///     //=//////    /==/      /==//=/       /==/    /==/==/==/==/==/     /     /  /   /==/         /==/     /==///    // ==        /==/      /==//=/       /==/    /==/  /==/  /==/     ======/  /   /==/         /==/     /==///   //   ==      /==/      /==/  /=/     /==/    /==/  /==/  /==/     / /===/  /   /==/         /==/     /==///  //     ==    /==/      /==/   /=/    /==/    /==/  /==/  /==/     / /===/  /   /==/         /==/=====/==/// //       ==  /==/      /==/    /=/   /==/    /==/  /==/  /==/     /========/   /==/         /==///////==/// ================ rAthena Script ==================================================// ============== Information =======================================================// = Automated Guess the Number Event// = Made by :// = Rikimaru//===== Current Version: =============================================== //= 2.3//===== Compatible With: =============================================== //= any rAthena SVN//===== Description: =================================================== //= This is an automated Guess the Number Event,which I made//= for having fun in game,guessing a number. The number is going//= to be a number between 1 and 2000 , so it'll take time to find out//= the correct number.//===== Additional Comments: =========================================== //= 2.0 Fixed an announcer Bug [Rikimaru]//= 2.1 Fixed a few Typos in the Script [Rikimaru]//= 2.2 Fixed the Prize,which was not working correctly. [Rikimaru]//= 2.3 Fixed another little Bug. [Rikimaru]//====================================================================== //= DO NOT REMOVE MY CREDITS AND CLAIM MY WORK AS YOURS //======================================================================-	script	guessannouncer	-1,{OnMinute09:announce "Guess the Number: Is starting in 1 Minute in Prontera 144 169!",0;sleep 30000;announce "Guess the Number: Is starting in 30 Seconds in Prontera 144 169!",0;sleep 20000;announce "Guess the Number: 10 Seconds! Gather up in Prontera 144 169 quick!",0;sleep 5000;announce "Guess the Number: 5 Seconds Left! Gather up in Prontera 144 169",0;sleep 1000;announce "Guess the Number: 4 Seconds! Gather up in Prontera 144 169",0;sleep 1000;announce "Guess the Number: 3 Seconds! Gather up in Prontera 144 169",0;sleep 1000;announce "Guess the Number: 2 Seconds! Gather up in Prontera 144 169",0;sleep 1000;announce "Guess the Number: 1 Second! Gather up in Prontera 144 169",0;sleep 1000;announce "Guess the Number: The event has started!",0;enablenpc "guess";end;}// ==============================================================================prontera,146,170,6	script	Guess the Number::guess	748,{// =================== Setting the NPC Name and Prize and amount  =============set .@n$,"^FF0000[Guess the Number]^000000";set @prize,7227;//Change the 7227 to your reward item IDset @amoun,1;//Change the 10 to your reward amount// ==================== End of settings =========================================if(.guessstart==1) goto Oneventevent;set .usednumber, rand(1,1000);announce "Guess the Number: Guess the Number Event Started in Prontera!",0;set .guessstart,1;Oneventevent:mes .@n$;mes "Guess the number...It is a number between between 1 and 1,000!";input .@guessnumber;next;if(.@guessnumber > .usednumber) {mes .@n$;mes "My number is ^FF0000SMALLER^000000 than the one you guessed!";close;} else if(.@guessnumber < .usednumber) {mes .@n$;mes "My number is ^FF0000BIGGER^000000 than the one you guessed!";close;} else if(.@guessnumber == .usednumber) {announce ""+strcharinfo(0)+" has won the Guess the Number Event! My number was "+.usednumber+"!",0;mes .@n$;mes "You have guessed my number! Congratulations!";getitem @prize,@amoun;disablenpc "guess";set .guessstart,0;close2;end;}}
 
// ==============================================================================prontera,146,170,6 script Guess the Number 748,{// =================== Setting the NPC Name and Prize and amount =============set .@n$,"^FF0000[Guess the Number]^000000";set @prize,7227;//Change the 7227 to your reward item IDset @amoun,1;//Change the 10 to your reward amount// ==================== End of settings =========================================if(.guessstart==1) goto Oneventevent;set .usednumber, rand(1,1000);announce "Guess the Number: Guess the Number Event Started in Prontera!",0;set .guessstart,1;Oneventevent:mes .@n$;mes "Guess the number...It is a number between between 1 and 1,000!";input .@guessnumber;next;if(.@guessnumber > .usednumber) { mes .@n$; mes "My number is ^FF0000SMALLER^000000 than the one you guessed!"; close;} else if(.@guessnumber < .usednumber) { mes .@n$; mes "My number is ^FF0000BIGGER^000000 than the one you guessed!"; close;} else if(.@guessnumber == .usednumber) { announce ""+strcharinfo(0)+" has won the Guess the Number Event! My number was "+.usednumber+"!",0; mes .@n$; mes "You have guessed my number! Congratulations!"; getitem @prize,@amoun; disablenpc "Guess the Number"; set .guessstart,0; close;}}- script guessannouncer -1,{OnMinute09: announce "Guess the Number: Is starting in 1 Minute in Prontera 144 169!",0; sleep 30000; announce "Guess the Number: Is starting in 30 Seconds in Prontera 144 169!",0; sleep 20000; announce "Guess the Number: 10 Seconds! Gather up in Prontera 144 169 quick!",0; sleep 5000; announce "Guess the Number: 5 Seconds Left! Gather up in Prontera 144 169",0; sleep 1000; announce "Guess the Number: 4 Seconds! Gather up in Prontera 144 169",0; sleep 1000; announce "Guess the Number: 3 Seconds! Gather up in Prontera 144 169",0; sleep 1000; announce "Guess the Number: 2 Seconds! Gather up in Prontera 144 169",0; sleep 1000; announce "Guess the Number: 1 Second! Gather up in Prontera 144 169",0; sleep 1000; announce "Guess the Number: The event has started!",0; enablenpc "Guess the Number"; end; OnInit: disablenpc "Guess the Number"; end;}
Not sure, if it will work, I just looked for the lines which I feel its wrong(and added a disablenpc command at loading, so the npc is not enabled by default)

 
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