Hey~
Any news regarding this please
?
2- The moment a guild flags another one as antagonist, it should be equally flagged as antagonist in
the other guild's books too. at the moment one guild can add another foe and start grieffing its members without any reciprocity (abuse-able). Which means, if one of these 2 guilds counts too many FoEs already (3); they can't flag / be flagged antagonist until they get a free slot again
Allow me to expose a little scenario to demonstrate the essential use of such a feature:
X Guild meets members of
Y Guild in a random field.
X's leader flags
Y's as antagonists and
X men start killing
Y members.
Problem:
Y men can't hit back because their leader hasn't flagged
X Guild as Antagonist yet
Solutions:
Option 1: Reciprocity check (This option works almost identical to the official "Alliance" guild system;except in case of antagonism, no need to ask for confirmation):
If
X adds
Y antagonist, then
X gets automatically flagged as antagonist in
Y's books too.
If
Y has the maximum amount of Antagonists allowed already,then
X can't flag
Y antagonist.
Reciprocity would also work the opposite way: If
X takes
Y out of antagonist list,
X is also taken out of
Y's antagonist list.
About allies, they shouldn't be taken into account in this system imo, this would make things way too complicated.
Z can't attack/can't be attacked by
X just because
Z is
Y's ally.
Z would have to flag
X as Foe to be able to fight it (therefore Antagonism system may not apply if
X's Antagonist limits have already been reached)
Option 2: Announcement
When
X adds
Y as Antagonist, there would be a self_broadcast to online members of both guilds saying "New Foe has been added !" (maybe with red letters for more visibility).
So at least, if the 1rst option can't be done, at least people get warned.
Option 3: Combo
Option 1+ option 2 (would be
fantastic)
Why not turning the whole server PK ?:
Not everyone likes PK servers, some people enjoy PvE/Quest aspect of the game and may dislike being randomly killed in fields.
The good thing about this antagonism system is it allows people from specific rival guilds to kill each other even outside of PvP without harming anyone else around
(for instance party members not guilded in any of the rival guilds)
This should enhance the guild hatred/rivalry in a great fashion, without any external plugin/script but just using something native in Ragnarok.