(Guild) Antagonism System

i see , Ind still figuring it out how to implement it ,they have all the packets necessary to implement it,but however lack
information on how it should be implemented (e.g. official data on how
clans are used)

 
It does sound cool. If it's official, I may work on it.

 
Last edited by a moderator:
@@Smoke

I talked about this with Dastgir when we talked about Clan Antagonists.

On *Athena guild leaders can set other guilds as antagonists, however, this does not change anything.

On official, you can NOT set guilds as antagonists.

Reason: it was planend antagonist guilds can fight everywhere, but Gravity disabled it because it didn't work.

If you want to work on it (i see no reason not having it just because Gravity messed it up)

- Setting "Enable Guild Leader can set antagonists (default false)

- Setting "Enable Antagonist stystem" (default false)

- Setting "Where can antagonists fight" (towns, fields, dungeons, everywhere) 

 
Last edited by a moderator:
It might as well be a plugin then.

 
@@Smoke

I talked about this with Dastgir when we talked about Clan Antagonists.

On *Athena guild leaders can set other guilds as antagonists, however, this does not change anything.

On official, you can NOT set guilds as antagonists.

Reason: it was planend antagonist guilds can fight everywhere, but Gravity disabled it because it didn't work.

If you want to work on it (i see no reason not having it just because Gravity messed it up)

- Setting "Enable Guild Leader can set antagonists (default false)

- Setting "Enable Antagonist stystem" (default false)

- Setting "Where can antagonists fight" (towns, fields, dungeons, everywhere) 
Great Idea. i would loved to have this great addition to the server.

 
Last edited by a moderator:
Back
Top