Loc: Equipment's placement. A value needs to be specified if the item is an
equipment piece. Values are (bitmask arrays are supported):
Lower Headgear: EQP_HEAD_LOW (2^00 = 0x000001)
Weapon: EQP_HAND_R or EQP_WEAPON (2^01 = 0x000002)
Garment: EQP_GARMENT (2^02 = 0x000004)
Accessory 1: EQP_ACC_L (2^03 = 0x000008)
Armor: EQP_ARMOR (2^04 = 0x000010)
Shield: EQP_HAND_L or EQP_SHIELD (2^05 = 0x000020)
(Both Hands): EQP_ARMS (EQP_HAND_L | EQP_HAND_R = 0x000022)
Footgear: EQP_SHOES (2^06 = 0x000040)
Accessory 2: EQP_ACC_R (2^07 = 0x000080)
(Both Accessories): EQP_ACC (EQP_ACC_R | EQP_ACC_L = 0x000088)
Upper Headgear: EQP_HEAD_TOP (2^08 = 0x000100)
Middle Headgear: EQP_HEAD_MID (2^09 = 0x000200)
(T+M+B Headgear): EQP_HELM (EQP_HEAD_LOW | EQP_HEAD_MID | EQP_HEAD_TOP = 0x000301)
Costume Top Headgear: EQP_COSTUME_HEAD_TOP (2^10 = 0x000400)
Costume Mid Headgear: EQP_COSTUME_HEAD_MID (2^11 = 0x000800)
Costume Low Headgear: EQP_COSTUME_HEAD_LOW (2^12 = 0x001000)
Costume Garment/Robe: EQP_COSTUME_GARMENT (2^13 = 0x002000)
Ammunition: EQP_AMMO (2^15 = 0x008000)
Shadow Armor: EQP_SHADOW_ARMOR (2^16 = 0x010000)
Shadow Weapon: EQP_SHADOW_WEAPON (2^17 = 0x020000)
Shadow Shield: EQP_SHADOW_SHIELD (2^18 = 0x040000)
(Shadow 2H Weapon): EQP_SHADOW_ARMS (EQP_SHADOW_WEAPON | EQP_SHADOW_SHIELD = 0x060000)
Shadow Shoes: EQP_SHADOW_SHOES (2^19 = 0x080000)
Shadow Accessory 2: EQP_SHADOW_ACC_R (2^20 = 0x100000)
Shadow Accessory 1: EQP_SHADOW_ACC_L (2^21 = 0x200000)
(Shadow Accessories): EQP_SHADOW_ACC (EQP_SHADOW_ACC_R | EQP_SHADOW_ACC_L = 0x300000)
Não sei se entendi muito bem, mas se foi o que eu entendi tá aí, eu particularmente uso 'EQP_HEAD_TOP e afins' para definir a posição de algum equipamento.
Sobre o visual não aparecer no personagem, existe alguns pontos que podem ser averiguados, alguns pontos que considero:
arquivo itemInfo_Sak (no meu caso) pasta system:
arquivo 'accname.lub' pasta 'data/luafiles514/lua files/datainfo' :
arquivo 'accessoryid.lub' pasta 'data/luafiles514/lua files/datainfo' :
lembrando que neste arquivo fica o número da ViewSprite que tem no 'item_db2.conf'
Obs: Os spoiler me bugando coloquei tudo fora.