Halve caster's HP upon Skill activation

raksone

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Hello guys!

  I've been trying to get the topic's title result but I have failed in all my attempts.

I want the skill to reduce the caster's HP to half upon activation, and then I will continue adding new skill effects, but I can't get to the first result.

This is how I go so far:

case AC_SACRIFICEPOWER:
{
int hp = sstatus->max_hp;
hp = hp*50/100;
status_zap(src, hp, 0);
}
break;


But, it is not working as intended. Is not halving my HP at all... Just reducing it for x rate... or even killing my character when full HP.

Any ideas?

 
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