Healer NPC with SC_END

ThyroDree

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bosxkate23
Emulator
Anyone knows why my script is not working? No errors when I tried to run but it doesn't remove status like Hallucination

Code:
//===== Hercules Script ======================================
//= Healer
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= Basic healer script.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.1 Aligned coordinates with @go.
//= 1.2 Fix variables and character stuck at healing
//============================================================

-	script	Healer	FAKE_NPC,{

	.@price = 0;	// Zeny required for heal
	.@Buffs = 1;	// Also buff players? (1: yes / 0: no)
	.@Delay = 3;	// Heal delay, in seconds

	if (@HD > gettimetick(2)) end;
	if (.@price) {
		message strcharinfo(PC_NAME),"Healing costs "+.@price+" Zeny.";
		if (Zeny < .@price) end;
		if(select("^0055FFHeal^000000", "^777777Cancel^000000") == 2) close;
		Zeny -= .@price;
	}
	percentheal 100,100;
	getinventorylist;
	for( set .@i,0; .@i < @inventorylist_count; set .@i, .@i + 1 ) {
	if ( @inventorylist_identify[.@i] == 1 ) continue;
	delitem2 @inventorylist_id[.@i],1,0,0,0,0,0,0,0;
	getitem @inventorylist_id[.@i],1;
	}
        // Remove negative status effects
        for ( .@i = 0; .@i < getarraysize( .debuffs ); ++.@i ) {
            sc_end .debuffs[ .@i ];
        }
        // Repair equipment
        while( getbrokenid(1) ) {
            repairall;
        }
	if (.@Buffs) {
		sc_start SC_INC_AGI,240000,10;
		sc_start SC_BLESSING,240000,10;
	sc_end SC_STONE;
	sc_end SC_SLOWDOWN;
	sc_end SC_FREEZE;
	sc_end SC_SLEEP;
	sc_end SC_CURSE;
	sc_end SC_SILENCE;
	sc_end SC_CONFUSION;
	sc_end SC_BLIND;
	sc_end SC_BLEEDING;
	sc_end SC_DECREASEAGI;
	sc_end SC_POISON;
	sc_end SC_HALLUCINATION;
	sc_end SC_STRIPWEAPON;
	sc_end SC_STRIPARMOR;
	sc_end SC_STRIPHELM;
	sc_end SC_STRIPSHIELD;
	sc_end SC_CHANGEUNDEAD;
	sc_end SC_ORCISH;
	sc_end SC_BERSERK;
	sc_end SC_SKE;
	sc_end SC_SWOO;
	sc_end SC_SKA;

//		specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI,240000,10;
//		specialeffect(EF_BLESSING, AREA, playerattached()); sc_start SC_BLESSING,240000,10;
	}
	if (.@Delay) @HD = gettimetick(2)+.@Delay;
	end;
}


// Duplicates
//============================================================
alberta,186,143,6	duplicate(Healer)	Healer#alb	1_F_PRIEST
aldebaran,135,118,6	duplicate(Healer)	Healer#alde	1_F_PRIEST
amatsu,200,79,4	duplicate(Healer)	Healer#ama	1_F_PRIEST
ayothaya,207,169,6	duplicate(Healer)	Healer#ayo	1_F_PRIEST
comodo,184,158,6	duplicate(Healer)	Healer#com	1_F_PRIEST
einbech,57,36,6	duplicate(Healer)	Healer#einbe	1_F_PRIEST
einbroch,57,202,6	duplicate(Healer)	Healer#einbr	1_F_PRIEST
geffen,115,72,6	duplicate(Healer)	Healer#gef	1_F_PRIEST
gonryun,156,122,6	duplicate(Healer)	Healer#gon	1_F_PRIEST
hugel,89,150,6	duplicate(Healer)	Healer#hug	1_F_PRIEST
izlude,125,118,5	duplicate(Healer)	Healer#izl	1_F_PRIEST
jawaii,250,139,4	duplicate(Healer)	Healer#jaw	1_F_PRIEST
lighthalzen,152,100,6	duplicate(Healer)	Healer#lhz	1_F_PRIEST
louyang,212,43,5	duplicate(Healer)	Healer#lou	1_F_PRIEST
manuk,272,144,6	duplicate(Healer)	Healer#man	1_F_PRIEST
mid_camp,203,289,6	duplicate(Healer)	Healer#mid	1_F_PRIEST
moc_ruins,72,164,4	duplicate(Healer)	Healer#moc	1_F_PRIEST
morocc,153,97,6	duplicate(Healer)	Healer#mor	1_F_PRIEST
moscovia,220,191,4	duplicate(Healer)	Healer#mos	1_F_PRIEST
niflheim,212,182,5	duplicate(Healer)	Healer#nif	1_F_PRIEST
payon,179,106,4	duplicate(Healer)	Healer#pay	1_F_PRIEST
payon,163,229,4	duplicate(Healer)	Healer#pay2	1_F_PRIEST
prontera,150,185,5	duplicate(Healer)	Healer#prt	1_F_PRIEST
rachel,125,116,6	duplicate(Healer)	Healer#rac	1_F_PRIEST
splendide,201,153,4	duplicate(Healer)	Healer#spl	1_F_PRIEST
thor_camp,249,74,4	duplicate(Healer)	Healer#thor	1_F_PRIEST
umbala,105,148,3	duplicate(Healer)	Healer#umb	1_F_PRIEST
veins,217,121,4	duplicate(Healer)	Healer#ve	1_F_PRIEST
xmas,143,136,4	duplicate(Healer)	Healer#xmas	1_F_PRIEST
yuno,164,45,4	duplicate(Healer)	Healer#yuno	1_F_PRIEST

// Duplicates (Renewal)
//============================================================
brasilis,194,221,6	duplicate(Healer)	Healer#bra	1_F_PRIEST
dewata,195,187,4	duplicate(Healer)	Healer#dew	1_F_PRIEST
dicastes01,201,194,4	duplicate(Healer)	Healer#dic	1_F_PRIEST
ecl_in01,45,60,4	duplicate(Healer)	Healer#ecl	1_F_PRIEST
malangdo,132,114,6	duplicate(Healer)	Healer#mal	1_F_PRIEST
malaya,205,205,6	duplicate(Healer)	Healer#ma	1_F_PRIEST
mora,55,152,4	duplicate(Healer)	Healer#mora	1_F_PRIEST
 
The constants being used in Hercules is not the same in rAthena. Try below script

Code:
//===== Hercules Script ======================================
//= Healer
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= Basic healer script.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.1 Aligned coordinates with @go.
//= 1.2 Fix variables and character stuck at healing
//============================================================

-	script	Healer	FAKE_NPC,{

	.@price = 0;	// Zeny required for heal
	.@Buffs = 1;	// Also buff players? (1: yes / 0: no)
	.@Delay = 3;	// Heal delay, in seconds

	if (@HD > gettimetick(2)) end;
	if (.@price) {
		message strcharinfo(PC_NAME),"Healing costs "+.@price+" Zeny.";
		if (Zeny < .@price) end;
		if(select("^0055FFHeal^000000", "^777777Cancel^000000") == 2) close;
		Zeny -= .@price;
	}
	percentheal 100,100;
	getinventorylist;
	for( set .@i,0; .@i < @inventorylist_count; set .@i, .@i + 1 ) {
	if ( @inventorylist_identify[.@i] == 1 ) continue;
	delitem2 @inventorylist_id[.@i],1,0,0,0,0,0,0,0;
	getitem @inventorylist_id[.@i],1;
	}
        // Remove negative status effects
        //for ( .@i = 0; .@i < getarraysize( .debuffs ); ++.@i ) {
        //    sc_end .debuffs[ .@i ];
        //}
        // Repair equipment
        while( getbrokenid(1) ) {
            repairall;
        }
	if (.@Buffs) {
		sc_start SC_INC_AGI,240000,10;
		sc_start SC_BLESSING,240000,10;
		sc_end SC_STONE;
		sc_end SC_SLOWDOWN;
		sc_end SC_FREEZE;
		sc_end SC_SLEEP;
		sc_end SC_CURSE;
		sc_end SC_SILENCE;
		sc_end SC_CONFUSION;
		sc_end SC_BLIND;
		sc_end SC_BLOODING;
		sc_end SC_DEC_AGI;
		sc_end SC_POISON;
		sc_end SC_ILLUSION;
		sc_end SC_NOEQUIPWEAPON;
		sc_end SC_NOEQUIPARMOR;
		sc_end SC_NOEQUIPHELM;
		sc_end SC_NOEQUIPSHIELD;
		sc_end SC_PROPERTYUNDEAD;
		sc_end SC_ORCISH;
		sc_end SC_BERSERK;
		sc_end SC_SKE;
		sc_end SC_SWOO;
		sc_end SC_SKA;

		specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI,240000,10;
		specialeffect(EF_BLESSING, AREA, playerattached()); sc_start SC_BLESSING,240000,10;
	}
	if (.@Delay) @HD = gettimetick(2)+.@Delay;
	end;
}


// Duplicates
//============================================================
alberta,186,143,6	duplicate(Healer)	Healer#alb	1_F_PRIEST
aldebaran,135,118,6	duplicate(Healer)	Healer#alde	1_F_PRIEST
amatsu,200,79,4	duplicate(Healer)	Healer#ama	1_F_PRIEST
ayothaya,207,169,6	duplicate(Healer)	Healer#ayo	1_F_PRIEST
comodo,184,158,6	duplicate(Healer)	Healer#com	1_F_PRIEST
einbech,57,36,6	duplicate(Healer)	Healer#einbe	1_F_PRIEST
einbroch,57,202,6	duplicate(Healer)	Healer#einbr	1_F_PRIEST
geffen,115,72,6	duplicate(Healer)	Healer#gef	1_F_PRIEST
gonryun,156,122,6	duplicate(Healer)	Healer#gon	1_F_PRIEST
hugel,89,150,6	duplicate(Healer)	Healer#hug	1_F_PRIEST
izlude,125,118,5	duplicate(Healer)	Healer#izl	1_F_PRIEST
jawaii,250,139,4	duplicate(Healer)	Healer#jaw	1_F_PRIEST
lighthalzen,152,100,6	duplicate(Healer)	Healer#lhz	1_F_PRIEST
louyang,212,43,5	duplicate(Healer)	Healer#lou	1_F_PRIEST
manuk,272,144,6	duplicate(Healer)	Healer#man	1_F_PRIEST
mid_camp,203,289,6	duplicate(Healer)	Healer#mid	1_F_PRIEST
moc_ruins,72,164,4	duplicate(Healer)	Healer#moc	1_F_PRIEST
morocc,153,97,6	duplicate(Healer)	Healer#mor	1_F_PRIEST
moscovia,220,191,4	duplicate(Healer)	Healer#mos	1_F_PRIEST
niflheim,212,182,5	duplicate(Healer)	Healer#nif	1_F_PRIEST
payon,179,106,4	duplicate(Healer)	Healer#pay	1_F_PRIEST
payon,163,229,4	duplicate(Healer)	Healer#pay2	1_F_PRIEST
prontera,150,185,5	duplicate(Healer)	Healer#prt	1_F_PRIEST
rachel,125,116,6	duplicate(Healer)	Healer#rac	1_F_PRIEST
splendide,201,153,4	duplicate(Healer)	Healer#spl	1_F_PRIEST
thor_camp,249,74,4	duplicate(Healer)	Healer#thor	1_F_PRIEST
umbala,105,148,3	duplicate(Healer)	Healer#umb	1_F_PRIEST
veins,217,121,4	duplicate(Healer)	Healer#ve	1_F_PRIEST
xmas,143,136,4	duplicate(Healer)	Healer#xmas	1_F_PRIEST
yuno,164,45,4	duplicate(Healer)	Healer#yuno	1_F_PRIEST

// Duplicates (Renewal)
//============================================================
brasilis,194,221,6	duplicate(Healer)	Healer#bra	1_F_PRIEST
dewata,195,187,4	duplicate(Healer)	Healer#dew	1_F_PRIEST
dicastes01,201,194,4	duplicate(Healer)	Healer#dic	1_F_PRIEST
ecl_in01,45,60,4	duplicate(Healer)	Healer#ecl	1_F_PRIEST
malangdo,132,114,6	duplicate(Healer)	Healer#mal	1_F_PRIEST
malaya,205,205,6	duplicate(Healer)	Healer#ma	1_F_PRIEST
mora,55,152,4	duplicate(Healer)	Healer#mora	1_F_PRIEST
 
The constants being used in Hercules is not the same in rAthena. Try below script

//===== Hercules Script ======================================
//= Healer
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= Basic healer script.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.1 Aligned coordinates with @go.
//= 1.2 Fix variables and character stuck at healing
//============================================================

- script Healer FAKE_NPC,{

.@price = 0; // Zeny required for heal
.@Buffs = 1; // Also buff players? (1: yes / 0: no)
.@Delay = 3; // Heal delay, in seconds

if (@HD > gettimetick(2)) end;
if (.@price) {
message strcharinfo(PC_NAME),"Healing costs "+.@price+" Zeny.";
if (Zeny < .@price) end;
if(select("^0055FFHeal^000000", "^777777Cancel^000000") == 2) close;
Zeny -= .@price;
}
percentheal 100,100;
getinventorylist;
for( set .@i,0; .@i < @inventorylist_count; set .@i, .@i + 1 ) {
if ( @inventorylist_identify[.@i] == 1 ) continue;
delitem2 @inventorylist_id[.@i],1,0,0,0,0,0,0,0;
getitem @inventorylist_id[.@i],1;
}
// Remove negative status effects
//for ( .@i = 0; .@i < getarraysize( .debuffs ); ++.@i ) {
// sc_end .debuffs[ .@i ];
//}
// Repair equipment
while( getbrokenid(1) ) {
repairall;
}
if (.@Buffs) {
sc_start SC_INC_AGI,240000,10;
sc_start SC_BLESSING,240000,10;
sc_end SC_STONE;
sc_end SC_SLOWDOWN;
sc_end SC_FREEZE;
sc_end SC_SLEEP;
sc_end SC_CURSE;
sc_end SC_SILENCE;
sc_end SC_CONFUSION;
sc_end SC_BLIND;
sc_end SC_BLOODING;
sc_end SC_DEC_AGI;
sc_end SC_POISON;
sc_end SC_ILLUSION;
sc_end SC_NOEQUIPWEAPON;
sc_end SC_NOEQUIPARMOR;
sc_end SC_NOEQUIPHELM;
sc_end SC_NOEQUIPSHIELD;
sc_end SC_PROPERTYUNDEAD;
sc_end SC_ORCISH;
sc_end SC_BERSERK;
sc_end SC_SKE;
sc_end SC_SWOO;
sc_end SC_SKA;

specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI,240000,10;
specialeffect(EF_BLESSING, AREA, playerattached()); sc_start SC_BLESSING,240000,10;
}
if (.@Delay) @HD = gettimetick(2)+.@Delay;
end;
}


// Duplicates
//============================================================
alberta,186,143,6 duplicate(Healer) Healer#alb 1_F_PRIEST
aldebaran,135,118,6 duplicate(Healer) Healer#alde 1_F_PRIEST
amatsu,200,79,4 duplicate(Healer) Healer#ama 1_F_PRIEST
ayothaya,207,169,6 duplicate(Healer) Healer#ayo 1_F_PRIEST
comodo,184,158,6 duplicate(Healer) Healer#com 1_F_PRIEST
einbech,57,36,6 duplicate(Healer) Healer#einbe 1_F_PRIEST
einbroch,57,202,6 duplicate(Healer) Healer#einbr 1_F_PRIEST
geffen,115,72,6 duplicate(Healer) Healer#gef 1_F_PRIEST
gonryun,156,122,6 duplicate(Healer) Healer#gon 1_F_PRIEST
hugel,89,150,6 duplicate(Healer) Healer#hug 1_F_PRIEST
izlude,125,118,5 duplicate(Healer) Healer#izl 1_F_PRIEST
jawaii,250,139,4 duplicate(Healer) Healer#jaw 1_F_PRIEST
lighthalzen,152,100,6 duplicate(Healer) Healer#lhz 1_F_PRIEST
louyang,212,43,5 duplicate(Healer) Healer#lou 1_F_PRIEST
manuk,272,144,6 duplicate(Healer) Healer#man 1_F_PRIEST
mid_camp,203,289,6 duplicate(Healer) Healer#mid 1_F_PRIEST
moc_ruins,72,164,4 duplicate(Healer) Healer#moc 1_F_PRIEST
morocc,153,97,6 duplicate(Healer) Healer#mor 1_F_PRIEST
moscovia,220,191,4 duplicate(Healer) Healer#mos 1_F_PRIEST
niflheim,212,182,5 duplicate(Healer) Healer#nif 1_F_PRIEST
payon,179,106,4 duplicate(Healer) Healer#pay 1_F_PRIEST
payon,163,229,4 duplicate(Healer) Healer#pay2 1_F_PRIEST
prontera,150,185,5 duplicate(Healer) Healer#prt 1_F_PRIEST
rachel,125,116,6 duplicate(Healer) Healer#rac 1_F_PRIEST
splendide,201,153,4 duplicate(Healer) Healer#spl 1_F_PRIEST
thor_camp,249,74,4 duplicate(Healer) Healer#thor 1_F_PRIEST
umbala,105,148,3 duplicate(Healer) Healer#umb 1_F_PRIEST
veins,217,121,4 duplicate(Healer) Healer#ve 1_F_PRIEST
xmas,143,136,4 duplicate(Healer) Healer#xmas 1_F_PRIEST
yuno,164,45,4 duplicate(Healer) Healer#yuno 1_F_PRIEST

// Duplicates (Renewal)
//============================================================
brasilis,194,221,6 duplicate(Healer) Healer#bra 1_F_PRIEST
dewata,195,187,4 duplicate(Healer) Healer#dew 1_F_PRIEST
dicastes01,201,194,4 duplicate(Healer) Healer#dic 1_F_PRIEST
ecl_in01,45,60,4 duplicate(Healer) Healer#ecl 1_F_PRIEST
malangdo,132,114,6 duplicate(Healer) Healer#mal 1_F_PRIEST
malaya,205,205,6 duplicate(Healer) Healer#ma 1_F_PRIEST
mora,55,152,4 duplicate(Healer) Healer#mora 1_F_PRIEST

//===== Hercules Script ======================================
//= Healer
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= Basic healer script.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.1 Aligned coordinates with @go.
//= 1.2 Fix variables and character stuck at healing
//============================================================

- script Healer FAKE_NPC,{

.@price = 0; // Zeny required for heal
.@Buffs = 1; // Also buff players? (1: yes / 0: no)
.@Delay = 3; // Heal delay, in seconds

if (@HD > gettimetick(2)) end;
if (.@price) {
message strcharinfo(PC_NAME),"Healing costs "+.@price+" Zeny.";
if (Zeny < .@price) end;
if(select("^0055FFHeal^000000", "^777777Cancel^000000") == 2) close;
Zeny -= .@price;
}
percentheal 100,100;
getinventorylist;
for( set .@i,0; .@i < @inventorylist_count; set .@i, .@i + 1 ) {
if ( @inventorylist_identify[.@i] == 1 ) continue;
delitem2 @inventorylist_id[.@i],1,0,0,0,0,0,0,0;
getitem @inventorylist_id[.@i],1;
}
// Remove negative status effects
//for ( .@i = 0; .@i < getarraysize( .debuffs ); ++.@i ) {
// sc_end .debuffs[ .@i ];
//}
// Repair equipment
while( getbrokenid(1) ) {
repairall;
}
if (.@Buffs) {
sc_start SC_INC_AGI,240000,10;
sc_start SC_BLESSING,240000,10;
sc_end SC_STONE;
sc_end SC_SLOWDOWN;
sc_end SC_FREEZE;
sc_end SC_SLEEP;
sc_end SC_CURSE;
sc_end SC_SILENCE;
sc_end SC_CONFUSION;
sc_end SC_BLIND;
sc_end SC_BLOODING;
sc_end SC_DEC_AGI;
sc_end SC_POISON;
sc_end SC_ILLUSION;
sc_end SC_NOEQUIPWEAPON;
sc_end SC_NOEQUIPARMOR;
sc_end SC_NOEQUIPHELM;
sc_end SC_NOEQUIPSHIELD;
sc_end SC_PROPERTYUNDEAD;
sc_end SC_ORCISH;
sc_end SC_BERSERK;
sc_end SC_SKE;
sc_end SC_SWOO;
sc_end SC_SKA;

specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI,240000,10;
specialeffect(EF_BLESSING, AREA, playerattached()); sc_start SC_BLESSING,240000,10;
}
if (.@Delay) @HD = gettimetick(2)+.@Delay;
end;
}


// Duplicates
//============================================================
alberta,186,143,6 duplicate(Healer) Healer#alb 1_F_PRIEST
aldebaran,135,118,6 duplicate(Healer) Healer#alde 1_F_PRIEST
amatsu,200,79,4 duplicate(Healer) Healer#ama 1_F_PRIEST
ayothaya,207,169,6 duplicate(Healer) Healer#ayo 1_F_PRIEST
comodo,184,158,6 duplicate(Healer) Healer#com 1_F_PRIEST
einbech,57,36,6 duplicate(Healer) Healer#einbe 1_F_PRIEST
einbroch,57,202,6 duplicate(Healer) Healer#einbr 1_F_PRIEST
geffen,115,72,6 duplicate(Healer) Healer#gef 1_F_PRIEST
gonryun,156,122,6 duplicate(Healer) Healer#gon 1_F_PRIEST
hugel,89,150,6 duplicate(Healer) Healer#hug 1_F_PRIEST
izlude,125,118,5 duplicate(Healer) Healer#izl 1_F_PRIEST
jawaii,250,139,4 duplicate(Healer) Healer#jaw 1_F_PRIEST
lighthalzen,152,100,6 duplicate(Healer) Healer#lhz 1_F_PRIEST
louyang,212,43,5 duplicate(Healer) Healer#lou 1_F_PRIEST
manuk,272,144,6 duplicate(Healer) Healer#man 1_F_PRIEST
mid_camp,203,289,6 duplicate(Healer) Healer#mid 1_F_PRIEST
moc_ruins,72,164,4 duplicate(Healer) Healer#moc 1_F_PRIEST
morocc,153,97,6 duplicate(Healer) Healer#mor 1_F_PRIEST
moscovia,220,191,4 duplicate(Healer) Healer#mos 1_F_PRIEST
niflheim,212,182,5 duplicate(Healer) Healer#nif 1_F_PRIEST
payon,179,106,4 duplicate(Healer) Healer#pay 1_F_PRIEST
payon,163,229,4 duplicate(Healer) Healer#pay2 1_F_PRIEST
prontera,150,185,5 duplicate(Healer) Healer#prt 1_F_PRIEST
rachel,125,116,6 duplicate(Healer) Healer#rac 1_F_PRIEST
splendide,201,153,4 duplicate(Healer) Healer#spl 1_F_PRIEST
thor_camp,249,74,4 duplicate(Healer) Healer#thor 1_F_PRIEST
umbala,105,148,3 duplicate(Healer) Healer#umb 1_F_PRIEST
veins,217,121,4 duplicate(Healer) Healer#ve 1_F_PRIEST
xmas,143,136,4 duplicate(Healer) Healer#xmas 1_F_PRIEST
yuno,164,45,4 duplicate(Healer) Healer#yuno 1_F_PRIEST

// Duplicates (Renewal)
//============================================================
brasilis,194,221,6 duplicate(Healer) Healer#bra 1_F_PRIEST
dewata,195,187,4 duplicate(Healer) Healer#dew 1_F_PRIEST
dicastes01,201,194,4 duplicate(Healer) Healer#dic 1_F_PRIEST
ecl_in01,45,60,4 duplicate(Healer) Healer#ecl 1_F_PRIEST
malangdo,132,114,6 duplicate(Healer) Healer#mal 1_F_PRIEST
malaya,205,205,6 duplicate(Healer) Healer#ma 1_F_PRIEST
mora,55,152,4 duplicate(Healer) Healer#mora 1_F_PRIEST

Problem with this script is that when it is used price it gets stucked

 
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