So heres the code.
//===== rAthena Script =======================================//= Euphy's Quest Shop//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.6b//===== Compatible With: =====================================//= rAthena SVN r16862+//===== Description: =========================================//= A dynamic quest shop based on Lunar's, with easier config.//= Includes support for multiple shops & cashpoints.//= Item Preview script by ToastOfDoom.//===== Additional Comments: =================================//= 1.0 Initial script.//= 1.2 Added category support.//= 1.3 More options and fixes.//= 1.4 Added debug settings.//= 1.5 Replaced categories with shop IDs.//= 1.6 Added support for purchasing stackables.//= 1.6a Added support for previewing costumes and robes.//= 1.6b Added 'disable_items' command.//============================================================// Shop NPCs -- supplying no argument displays entire menu.// callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};//============================================================darkmall,106,105,4 script QUEST WINGS 999,{ callfunc "qshop",1; OnInit: waitingroom "WINGS Quest!",0; end; }darkmall,110,96,4 script QUEST WEAPONS 998,{ callfunc "qshop",3; OnInit: waitingroom "WEAPON Quest!",0; end; } darkmall,100,91,4 script Arcana Set Quest 997,{ callfunc "qshop",4; OnInit: waitingroom "Arcana Set Quest!",0; end; } darkmall,104,93,4 script Beast Set Quest 997,{ callfunc "qshop",2; OnInit: waitingroom "Beast Set Quest!",0; end; } darkmall,99,99,4 script Red Set Quest 997,{ callfunc "qshop",5; OnInit: waitingroom "Red Set Quest!",0; end; } // Script Core//============================================================- script quest_shop -1,{ function Add; function Chk; function Slot; function A_An;OnInit: freeloop(1);// -----------------------------------------------------------// Basic shop settings.// ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time.// -----------------------------------------------------------// Points variable -- optional quest requirement.// setarray .Points$[0],"<variable name>","<display name>";// ----------------------------------------------------------- setarray .Points$[0],"#CASHPOINTS","Cash Points";// -----------------------------------------------------------// Shop IDs -- to add shops, copy dummy data at bottom of file.// setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};// ----------------------------------------------------------- setarray .Shops$[1],"Wing Quest!","Headgear Quest!","Weapon Quest!","Dragon Set Quest";// -----------------------------------------------------------// Quest items -- do NOT use a reward item more than once!// Add(<shop ID>,<reward ID>,<reward amount>,// <Zeny cost>,<point cost>,// <required item ID>,<required item amount>{,...});// ----------------------------------------------------------- Add(1,20000,1,0,0,7101,140,7063,150,969,50); Add(1,20001,1,0,0,1038,140,1039,150,969,50); Add(1,20002,1,0,0,995,150,749,150,7066,180); Add(1,20007,1,0,0,983,10,1038,180,1039,180,969,100); Add(1,20015,1,0,0,982,10,7063,180,7054,180,969,100); Add(1,20004,1,0,0,982,10,7101,120,7053,150,20115,1); Add(1,20013,1,0,0,978,10,1030,20,7443,50,969,100); // Add(1,20011,1,0,0,980,30,20000,1,20001,1,969,150); // Add(1,20116,1,0,0,980,10,994,180,954,180,969,100,7006,150); Add(1,20012,1,0,0,983,10,7214,200,7063,150,969,100,7067,50); Add(1,20115,1,0,0,982,5,7101,150,7053,100,969,100); Add(2,20434,1,0,0,30200,7); Add(2,20435,1,0,0,30200,10); Add(2,20436,1,0,0,30200,5); Add(2,20437,1,0,0,30200,5); Add(3,30004,1,0,0,30205,3,7043,150,1023,100); Add(3,30008,1,0,0,30205,3,923,250,934,150); Add(3,30006,1,0,0,30205,3,994,250,727,150); Add(3,30012,1,0,0,30205,3,950,150,1063,150); Add(3,30007,1,0,0,30205,3,1043,250,928,150); Add(3,30016,1,0,0,30205,3,7200,100,997,150); Add(3,30011,1,0,0,30205,3,7172,150,7030,150); Add(4,20110,1,0,0,30201,7);// Add(4,20112,1,0,0,30201,10);// Add(4,20114,1,0,0,30201,5);// Add(4,20111,1,0,0,30201,5);// Add(5,20106,1,0,0,30204,7);// Add(5,20108,1,0,0,30204,10);// Add(5,20109,1,0,0,30204,5);// Add(5,20107,1,0,0,30204,5);// // ----------------------------------------------------------- freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qshop"+.@i,909; } end;OnMenu: set .@size, getarraysize(@i); if (!.@size) set .@i, select(.menu$); else if (.@size == 1) set .@i, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set .@i, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[.@i] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop"+.@i,1; npcshopattach "qshop"+.@i; end;OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack
bought_quantity[0]); copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; disable_items; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192))) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0; specialeffect2 EF_FLOWERLEAF; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; break; case 3: close; } }OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end;function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); } copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return;}function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00";}function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; }}function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0);}}function script qshop { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "quest_shop::OnMenu"; end;}// Dummy shop data -- copy as needed.//============================================================- shop qshop1 -1,909:-1- shop qshop2 -1,909:-1- shop qshop3 -1,909:-1- shop qshop4 -1,909:-1- shop qshop5 -1,909:-1
The
darkmall,99,99,4 script Red Set Quest 997,{ callfunc "qshop",5; OnInit: waitingroom "Red Set Quest!",0; end; }
is not working. i dont know why as i see the qshop5 is supported. but it only support 4 shops.
please help me to fix it
//===== rAthena Script =======================================//= Euphy's Quest Shop//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.6b//===== Compatible With: =====================================//= rAthena SVN r16862+//===== Description: =========================================//= A dynamic quest shop based on Lunar's, with easier config.//= Includes support for multiple shops & cashpoints.//= Item Preview script by ToastOfDoom.//===== Additional Comments: =================================//= 1.0 Initial script.//= 1.2 Added category support.//= 1.3 More options and fixes.//= 1.4 Added debug settings.//= 1.5 Replaced categories with shop IDs.//= 1.6 Added support for purchasing stackables.//= 1.6a Added support for previewing costumes and robes.//= 1.6b Added 'disable_items' command.//============================================================// Shop NPCs -- supplying no argument displays entire menu.// callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};//============================================================darkmall,106,105,4 script QUEST WINGS 999,{ callfunc "qshop",1; OnInit: waitingroom "WINGS Quest!",0; end; }darkmall,110,96,4 script QUEST WEAPONS 998,{ callfunc "qshop",3; OnInit: waitingroom "WEAPON Quest!",0; end; } darkmall,100,91,4 script Arcana Set Quest 997,{ callfunc "qshop",4; OnInit: waitingroom "Arcana Set Quest!",0; end; } darkmall,104,93,4 script Beast Set Quest 997,{ callfunc "qshop",2; OnInit: waitingroom "Beast Set Quest!",0; end; } darkmall,99,99,4 script Red Set Quest 997,{ callfunc "qshop",5; OnInit: waitingroom "Red Set Quest!",0; end; } // Script Core//============================================================- script quest_shop -1,{ function Add; function Chk; function Slot; function A_An;OnInit: freeloop(1);// -----------------------------------------------------------// Basic shop settings.// ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time.// -----------------------------------------------------------// Points variable -- optional quest requirement.// setarray .Points$[0],"<variable name>","<display name>";// ----------------------------------------------------------- setarray .Points$[0],"#CASHPOINTS","Cash Points";// -----------------------------------------------------------// Shop IDs -- to add shops, copy dummy data at bottom of file.// setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};// ----------------------------------------------------------- setarray .Shops$[1],"Wing Quest!","Headgear Quest!","Weapon Quest!","Dragon Set Quest";// -----------------------------------------------------------// Quest items -- do NOT use a reward item more than once!// Add(<shop ID>,<reward ID>,<reward amount>,// <Zeny cost>,<point cost>,// <required item ID>,<required item amount>{,...});// ----------------------------------------------------------- Add(1,20000,1,0,0,7101,140,7063,150,969,50); Add(1,20001,1,0,0,1038,140,1039,150,969,50); Add(1,20002,1,0,0,995,150,749,150,7066,180); Add(1,20007,1,0,0,983,10,1038,180,1039,180,969,100); Add(1,20015,1,0,0,982,10,7063,180,7054,180,969,100); Add(1,20004,1,0,0,982,10,7101,120,7053,150,20115,1); Add(1,20013,1,0,0,978,10,1030,20,7443,50,969,100); // Add(1,20011,1,0,0,980,30,20000,1,20001,1,969,150); // Add(1,20116,1,0,0,980,10,994,180,954,180,969,100,7006,150); Add(1,20012,1,0,0,983,10,7214,200,7063,150,969,100,7067,50); Add(1,20115,1,0,0,982,5,7101,150,7053,100,969,100); Add(2,20434,1,0,0,30200,7); Add(2,20435,1,0,0,30200,10); Add(2,20436,1,0,0,30200,5); Add(2,20437,1,0,0,30200,5); Add(3,30004,1,0,0,30205,3,7043,150,1023,100); Add(3,30008,1,0,0,30205,3,923,250,934,150); Add(3,30006,1,0,0,30205,3,994,250,727,150); Add(3,30012,1,0,0,30205,3,950,150,1063,150); Add(3,30007,1,0,0,30205,3,1043,250,928,150); Add(3,30016,1,0,0,30205,3,7200,100,997,150); Add(3,30011,1,0,0,30205,3,7172,150,7030,150); Add(4,20110,1,0,0,30201,7);// Add(4,20112,1,0,0,30201,10);// Add(4,20114,1,0,0,30201,5);// Add(4,20111,1,0,0,30201,5);// Add(5,20106,1,0,0,30204,7);// Add(5,20108,1,0,0,30204,10);// Add(5,20109,1,0,0,30204,5);// Add(5,20107,1,0,0,30204,5);// // ----------------------------------------------------------- freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qshop"+.@i,909; } end;OnMenu: set .@size, getarraysize(@i); if (!.@size) set .@i, select(.menu$); else if (.@size == 1) set .@i, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set .@i, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[.@i] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop"+.@i,1; npcshopattach "qshop"+.@i; end;OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack
The
darkmall,99,99,4 script Red Set Quest 997,{ callfunc "qshop",5; OnInit: waitingroom "Red Set Quest!",0; end; }
is not working. i dont know why as i see the qshop5 is supported. but it only support 4 shops.
please help me to fix it