arminarlett
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I am making a hard guess here since I never used it. But did you try setting "CoolTimeQuest = 1" in OngoingQuestInfoList_True ? The quest from your screenshot has this property set.i manage to figure out questinfo_f.lub is inherited from loaded grf's so i needed to add it to other grfs to make it function, i just wanted to understand how the cooldown tab is rendered cause in a lot of servers its just a dead tab and cooltimequests are displayed in the main active tab. Im assuming its an emulator fix that was made for it to function properly.
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