Help Removing Skill Effects

chitterchitters

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I would like to remove the yellow discoloration from skills - namely two hand quicken, and concentration. 

I've been digging through both server and client side files and I've found the location to disable the server request for all animation when skill is cast in srcmapstatus.c "SI_TWOHANDQUICKEN", however this also disables the buff icon. If there is a way to pick only the color, i haven't been able to find it....

The skill effect info .grfs i've dug through mainly have ninja skills and generic functions that work with all skills...

Could anyone point me in the right direction or help me out with this issue?

 
search for OPT3_QUICKEN

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Thanks malufett,

I've found the OPT3_QUICKEN and played around with it a bit, however this value only seems to affect what other people see if they are not on screen when you cast the buff.

What I'm trying to find then, is the value or function call that affects the yellowish color on your own screen when you cast any of the OPT3_QUICKEN triggers (ie. twohandquicken, concentrate.. etc...)

Any other thoughts?

 
What I'm trying to find then, is the value or function call that affects the yellowish color on your own screen when you cast any of the OPT3_QUICKEN triggers (ie. twohandquicken, concentrate.. etc...)
can you post a picture so I can see what yellowish are you pointing to...

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can you post a picture so I can see what yellowish are you pointing to...

default_ani_meow.gif

Sure,

The first one is normal, the second is Two-Hand Quicken, the third is Concentration.

Basically, I would like them all to look like the "normal" even with the buffs on.

Normal:

yE8jAD8.jpg


Two-Hand Quicken:

mQcOTEI.jpg


Concentration:

N8KOu5W.jpg
 
I've found the OPT3_QUICKEN and played around with it a bit, however this value only seems to affect what other people see if they are not on screen when you cast the buff.
then what did you do? simple comment out didn't work?

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then what did you do? simple comment out didn't work?

default_ani_meow.gif
Commenting out the 2 sections where OPT3_QUICKEN is in the code made it so that other players could not see the yellow color...

But on my screen, I still displayed all yellow like in the screenshots. My goal is to make the person using the skills screen not turn the character yellow.

 
@skill.c

remove the default of those skills then add this

case KN_TWOHANDQUICKEN:case LK_CONCENTRATION: clif->skill_nodamage(src, bl, skill_id, skill_lv,0);   sc_start(src, bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv)); break;
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