help to this script

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RagnaIDN#7960
Emulator
i try use script vending control by emistry

//===== eAthena Script =====================================
//= Vendor Control
//===== By: ================================================
//= Original by Emistry
//= Rewrite by AnnieRuru
//===== Current Version: ===================================
//= 1.0
//===== Compatible With: ===================================
//= Hercules 2014-02-18
//===== Description: =======================================
//= Vendors only vend on certain coordinate, looks tidy
//===== Topic ==============================================
//= http://hercules.ws/board/topic/4509-
//===== Additional Comments: ===============================
//= Emistry would love his script rewritten by his master ?
//==========================================================

vend_zone,100,103,4    script    Vending Helper    4_GEFFEN_13,{
    mes "["+ strnpcinfo(1) +"]";
    if ( !getskilllv( "MC_VENDING" ) ) {
        mes "You dont have ^0055FFVending Skill^000000.";
        close;
    }
    mes "Select a slot and start vending.";
    while ( true ) {
        .@menu$ = .@currentpage ? "Previous Page:" : ":";
        .@pageindex = .@currentpage * .slotperpage;
        for ( .@i = 0; .@i < .slotperpage && .@pageindex + .@i < .count; .@i++ ) {
            if ( !getmapxy( .@map$, .@x, .@y, 1, "#vend_slot"+( .@pageindex + .@i ) ) && getareausers( .map$, .@x, .@y, .@x, .@y ) )
                .@menu$ = .@menu$ +"Slot No."+( .@pageindex + .@i +1 )+" - ^FF0000[UnAvailable]^000000:";
            else {
                .@menu$ = .@menu$ +"Slot No."+( .@pageindex + .@i +1 )+" - ^00CC00[Available]^000000:";
                .@available++;
            }
        }
        if ( .@currentpage != .maxpage )
            .@menu$ = .@menu$ + "Next Page";
        .@pick = select( .@menu$ ) -1;
        if ( !.@pick )
            .@currentpage--;
        else if ( .@pick == .slotperpage +1 )
            .@currentpage++;
        else
            break;
    }
    .@s =  .@currentpage * .slotperpage + .@pick -1 ;
    if ( !getmapxy( .@map$, .@x, .@y, 1, "#vend_slot"+ .@s ) && getareausers( .map$, .@x, .@y, .@x, .@y ) ) {
        mes " ";
        mes "This slot is ^FF0000[UnAvailable]^000000.";
        close;
    }
    warp .@map$, .@x, .@y;
    hideonnpc "#vend_slot"+ .@s;
    donpcevent "#vend_slot"+ .@s +"::OnCheckAvailable";
    end;
OnInit:
//    ======================= Configuration HERE =============================
    .map$ = "vend_zone"; // map
    setarray .@x, 56,59,62,65,68,71,74,77,80,83,86,89,92,95,104,107,110,113,116,119,122,125,128,131,134,137,140,143; // x coordinates
    setarray .@y, 140,145,113,0; // y coordinates
    .slotperpage = 20; // display how many slots per page (prevent making the menu too long)

//    too many people said this script causes vendor cannot vend at all on the map, ( coordinates has set too near )
//    because there is a setting in 'conf\battle\player.conf' to disallow player to vend too near other npcs
    setbattleflag "min_npc_vendchat_distance", 0; // comment this line to make the default value back to 3

    freeloop 1;
    setcell .map$, 0,0, 500,500, cell_novending, 1;
    .@x_size = getarraysize( .@x );
    .@y_size = getarraysize( .@y );
    .@i = 0;
    while ( .@i < .@y_size ) {
        .@j = 0;
        while ( .@j < .@x_size ) {
            if ( checkcell( .map$, .@x[.@j], .@y[.@i], cell_chkpass ) ) {
                movenpc "#vend_slot"+ .count, .@x[.@j], .@y[.@i];
                setcell .map$, .@x[.@j], .@y[.@i], .@x[.@j], .@y[.@i], cell_novending, 0;
                if ( getareausers( .map$, .@x[.@j], .@y[.@i], .@x[.@j], .@y[.@i] ) ) {
                    hideonnpc "#vend_slot"+ .count;
                    donpcevent "#vend_slot"+ .count +"::OnCheckAvailable";
                }
                .count++;
            }
            .@j++;
        }
        .@i++;
    }
    .maxpage = .count / .slotperpage + ( .count % .slotperpage > 0 ) -1;
    end;
}

-    script    vend_slot    -1,{
    mes "[Vending Slot]";
    getmapxy .@map$, .@x, .@y, 1;
    if ( !getskilllv( "MC_VENDING" ) ) {
        mes "You dont have ^0055FFVending Skill^000000.";
        close;
    }
    else if ( getareausers( .@map$, .@x, .@y, .@x, .@y ) ) {
        mes "Someone already using this slot";
        close;
    }
    mes "Spot : ^777777Available^000000";
    mes "^0055FF[ Vending Area Rules ]^000000";
    mes "^FF0000 ~ Use proper Shop Name.^000000";
    mes "^777777Player who failed to follow these rules will be punished.^000000";
    unitwalk getcharid(3), .@x, .@y;
    hideonnpc strnpcinfo(0);
    donpcevent strnpcinfo(0)+"::OnCheckAvailable";
    close;
OnCheckAvailable:
    sleep 10000;
    getmapxy .@map$, .@x, .@y, 1;
    while ( getareausers( .@map$, .@x, .@y, .@x, .@y ) ) sleep 10000;
    hideoffnpc strnpcinfo(0);
    end;
}

// Add more if needed.
vend_zone,0,0,4    duplicate(vend_slot)    #vend_slot0    4_BULLETIN_BOARD2

 


it's possible to setting locate without using array just use spesific X and Y?

 
@@Legend can you give me some example to configuration coordinat x and y without array? and still connected with npc vending helper

thxx

 
Last edited by a moderator:
//    ======================= Configuration HERE =============================
    .map$ = "vend_zone"; // map
    setarray .@x, 56,59,62,65,68,71,74,77,80,83,86,89,92,95,104,107,110,113,116,119,122,125,128,131,134,137,140,143; // x coordinates
    setarray .@y, 140,145,113,0; // y coordinates


.@x = all the possible x coordinates. This means any cells listed here are acceptable.]

.@y = all the possibly y coordinates.

These work like multiplication. Example, the x coordinate of 56 can also possess the y coordinate 140, 145, 113 and 0.

Meaning these cells are acceptable.

56,140

56,145

56,113

56,0

At least I think that's how it works. Haven't used this script before.

 
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