/*==========================================
* @go [city_number or city_name] - Updated by Harbin
*------------------------------------------*/
ACMD(go) {
int town = INT_MAX; // Initialized to INT_MAX instead of -1 to avoid conflicts with those who map [-3:-1] to @memo locations.
char map_name[MAP_NAME_LENGTH];
const struct {
char map[MAP_NAME_LENGTH];
int x, y;
int min_match; ///< Minimum string length to match
} data[] = {
{ MAP_PRONTERA, 156, 191, 3 }, // 0 = Prontera
{ MAP_MORROC, 156, 93, 4 }, // 1 = Morroc
{ MAP_GEFFEN, 119, 59, 3 }, // 2 = Geffen
{ MAP_PAYON, 162, 233, 3 }, // 3 = Payon
{ MAP_ALBERTA, 192, 147, 3 }, // 4 = Alberta
#ifdef RENEWAL
{ MAP_IZLUDE, 128, 146, 3 }, // 5 = Izlude (Renewal)
#else
{ MAP_IZLUDE, 128, 114, 3 }, // 5 = Izlude
#endif
{ MAP_ALDEBARAN, 140, 131, 3 }, // 6 = Aldebaran
{ MAP_LUTIE, 147, 134, 3 }, // 7 = Lutie
{ MAP_COMODO, 209, 143, 3 }, // 8 = Comodo
{ MAP_YUNO, 157, 51, 3 }, // 9 = Juno
{ MAP_AMATSU, 198, 84, 3 }, // 10 = Amatsu
{ MAP_GONRYUN, 160, 120, 3 }, // 11 = Kunlun
{ MAP_UMBALA, 89, 157, 3 }, // 12 = Umbala
{ MAP_NIFLHEIM, 21, 153, 3 }, // 13 = Niflheim
{ MAP_LOUYANG, 217, 40, 3 }, // 14 = Luoyang
{ MAP_1@DEF01, 50, 28, 3 }, // 15 =Vend << I edit this line before ="Novice ground"
{ MAP_1@GE_ST, 109, 48, 3 }, // 16 = Mall<< i edit this line before ="Jail"
{ MAP_JAWAII, 249, 127, 3 }, // 17 = Jawaii
{ MAP_AYOTHAYA, 151, 117, 3 }, // 18 = Ayothaya
{ MAP_EINBROCH, 64, 200, 5 }, // 19 = Einbroch
{ MAP_LIGHTHALZEN, 158, 92, 3 }, // 20 = Lighthalzen
{ MAP_EINBECH, 70, 95, 5 }, // 21 = Einbech
{ MAP_HUGEL, 96, 145, 3 }, // 22 = Hugel
{ MAP_RACHEL, 130, 110, 3 }, // 23 = Rachel
{ MAP_VEINS, 216, 123, 3 }, // 24 = Veins
{ MAP_MOSCOVIA, 223, 184, 3 }, // 25 = Moscovia
{ MAP_MIDCAMP, 180, 240, 3 }, // 26 = Midgard Camp
{ MAP_MANUK, 282, 138, 3 }, // 27 = Manuk
{ MAP_SPLENDIDE, 197, 176, 3 }, // 28 = Splendide
{ MAP_BRASILIS, 182, 239, 3 }, // 29 = Brasilis
{ MAP_DICASTES, 198, 187, 3 }, // 30 = El Dicastes
{ MAP_MORA, 44, 151, 4 }, // 31 = Mora
{ MAP_DEWATA, 200, 180, 3 }, // 32 = Dewata
{ MAP_MALANGDO, 140, 114, 5 }, // 33 = Malangdo Island
{ MAP_MALAYA, 242, 211, 5 }, // 34 = Malaya Port
{ MAP_ECLAGE, 110, 39, 3 }, // 35 = Eclage
};