Promeister
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- Promeister#1268
- Emulator
- Client Version
- 2019-03-06cRagexeRE
So my goal is to make the Creator Skill " Demonstration " Prevent from dealing friendly-fire damage and self-damage and only make it hit to enemies.
Target: "Unit Target" (string, defaults to "None")
Types:
All - affects everyone
NotEnemy - affects anyone who isn't an enemy
Friend - affects party, guildmates and neutral players
Party - affects party only
Guild - affects guild only
Ally - affects party and guildmates only
Sameguild - affects guild but not allies
Enemy - affects enemies only
None - affects nobody
It seems like the " Target: "Enemy" " setting isn't doing what it should be scripted to be or am i just missing something?
Any experts help/reply would be appreciated.
Target: "Unit Target" (string, defaults to "None")
Types:
All - affects everyone
NotEnemy - affects anyone who isn't an enemy
Friend - affects party, guildmates and neutral players
Party - affects party only
Guild - affects guild only
Ally - affects party and guildmates only
Sameguild - affects guild but not allies
Enemy - affects enemies only
None - affects nobody
It seems like the " Target: "Enemy" " setting isn't doing what it should be scripted to be or am i just missing something?
Any experts help/reply would be appreciated.