Hercules April 22 Patch

Ind

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Hercules April 22 Patch
Hello~! - What?!

  • 1st, most of these things were meant to be released separately but as I started to work with them one thing hooked up to another and I ended up deciding to get all out at once
  • No second today!
The all-long, all-mighty list

  • New

    Map Zone DB Updates
    Added New "All" Zone, easy way to add modifiers to all maps in the game. Automatically inherited by all existent zones.
  • Added new zone setting disabled_commands, can disable any command in any zone "command-name: min-group-lv" also supports min group level to override, to enable back a command disabled by inheritance just use "command-name: 0"
  • Added new zone setting skill_damage_cap (as requested by the community), can cap any skill damage to any range of unit types, and also a new core config "HMAP_ZONE_DAMAGE_CAP_TYPE" that controls how the cap is applied (before or after modifiers)
  • New target-type support (used by skill_damage_cap and disabled_skills): PET (special thanks to frenzmu06 for bringing it up!), CLONE and MOB_BOSS
  • Added support to ids! item and skill ids may now be employed in all sections of the file in the place of item/skill names
  • Detailed Map Zone DB Update

[*]Hercules Channel System Update
[*]Added Beret and Yommy's suggestion on cash shop file format, also added support for item ids
[*]Added Ryuuzaki's kafra point support to the new cashshop

[*]Updated map-server's save_setting, added new option: 128, to save buyingstore transactions on the fly
[*]Revisited bindatcmd feature, dropped level support, added group level support and added a new flag capable of deciding whether calls to that command should be logged in the atcommand log.


[*]Performance Improvement

  • Added a in-memory list to store existent shops (saves iterating through all online players)
  • Modified searchstore to use said db above, making its queries faster
  • Improved pc_groups processing, decreased runtime ram usage by a about 1mb.
  • Improved @command log processing through groups, now caching the state (no longer does dbmap lookup).
  • Improved atcommand.conf file processing (was doing a extra lookup instead of using atcommand_exists already-performed lookup result)
  • Improved atcommand's help file processing (no more lookups! string is now cached directly in the atcommandinfo struct of each command) and data management
  • Improved @help's processing: dropped the huge config file lookup and replaced by using the caches.
  • Improved atcommand logging, added option to not log specific commands (so you dont waste log room with stuff such as @iteminfo/@mobinfo/etc) -- atcommand.conf nolog group
  • Sightly improved zone inheritance processing.
  • Speeded up mvp drop processing
  • Speeded up item log processing
  • Speeded up mob item drop processing

[*]Misc

  • With map_zone_db's new clone support, flag 0x8000 (no-clone-use) in the skill db was dropped
  • With map_zone_db's new way to block commands, mapflag nogo was dropped.
  • Fixed a number of discrepancies between unsigned and signed variables in many packets.
  • Fixed loading messages for exp_db, attr_fix, statpoint, mob_chat_db, mob_pouch, mob_branch, mob_classchange, mob_boss, mob_poring and item_group_db
  • pets from gms who cant drop items no longer can loot items (prevents exploit where gm kills something, pet loots, then drops and action is not logged nor blocked).
  • Fixed combo bonuses that used getrefine on weapons/cards that affect weapons.
  • Added @searchstore as to offer same availability to gms as @auction/@mail does
  • Improved 2013 client charselect procedure, all thanks to Yommy!


Links~!

 
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Yeah!

 
awesome <3 i love the damage capper thing a lot
+ the less memory consumption and much faster processing 

 
please make irc-bot patch for rathena
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Why..? This is Hercules. A separate emulator. If they want to put it into the rAthena emulator, they'll do it there, just like they did with Ind & friend's chat channel system. Frankly, I'd rather NOT see it implemented on rAthena, because it only continues the tension between the two projects that people have for whatever reason. I'd much prefer seeing each project truly fork and continue to develop separately, than seeing CUSTOM additions continuously merged into rAthena. But, you know, that's just my two cents, who am I?

 
please make irc-bot patch for rathena
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Why..? This is Hercules. A separate emulator. If they want to put it into the rAthena emulator, they'll do it there, just like they did with Ind & friend's chat channel system. Frankly, I'd rather NOT see it implemented on rAthena, because it only continues the tension between the two projects that people have for whatever reason. I'd much prefer seeing each project truly fork and continue to develop separately, than seeing CUSTOM additions continuously merged into rAthena. But, you know, that's just my two cents, who am I?
i totally agree with this

just switch to hercules nndsl and you won't regret it

 
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I would have moved on to Hercules, but I have to rAthena many modifications, I myself do not fix them.

 
+99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999

Please don't argue with me, just SHUT UP!
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