Hexed reading grf files.

felipedias

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Hi, I was looking by a way to do this but i wasn't able to find anything about it. This is what i'm trying to do.

For exemple: I have two servers one is sub-server from another, Server A and Server B. Server A is a server which is a renewal server and Server B is a old-times server. The problem is that the cities of Payon and Morocc were changed and I wanna make just um patch of the game. Is any possible way to make a server recognize a grf during the loading operation? If Server A load aServer.grf else load bServer.grf.

Thanks for the attention e sorry about the bad english.
 

 
Make 2 clients, Make a basic grf(let it be BASIC.GRF)[basic GRF should contain common files for both server.] and make 2 more grfs, renewal.grf and pre-renewal.grf to contain respective files.

then for ClientA(Client for Renewal) make different data.ini and make sure renewal.grf is given highest priority , i.e

[DATA]0=renewal.grf1=Basic.grf... and so on.
For ClientB(Client for pre-renewal) different data.ini and pre-renewal.grf should be loaded first. i.e

Code:
[DATA]0=pre-renewal.grf1=Basic.grf... and so on.
 
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Nope,

Make 1 client include

Renewal.grf(Should contain only renewal changes, example some maps)

Pre-Renewal.grf(Should contain pre-renewal changes, old maps and some stuff)

And Basic.GRF(Common File)

2 Clients and 2 DATA.ini with different Names.

Thats pretty easy,

Its just like splitting your main grf into 3 grfs

provide these all in only 1 Small Client.

It won't take much MB , just simply few extra MB will be occupied(for 1 new client and some pre-re stuff)

 
hmmm. I understand now ^^, but doesn't have way to use a single client only?
AFAIK, There's no way to load other file while loading.

 
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