How to avoid monster warp on a determine area map.

javierlog08

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javierlog08
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I have a mob that can teleport. but i have a map area, where basilisc is set.  i want that the monster cant teleport on that area of my map.

 
If I remember well, you can't set a piece of map so that a monster cannot teleport, you should set the whole map. Please refer to the mapflag monster_noteleport on the npc/mapflag folder (inside noteleport.txt) or the mf_monster_noteleport constant in db/const.txt.

 
Thank you jaBote.
I didn´t know that mapflag O.O


However,  that mapflag is for the whole map.  But i can use it on a specific area???

For example
 

Code:
setcell "hunt",104,26,110,44,cell_basilica,1; //area no atacable del mapa
 
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