tick_def = st->luk*25;
map/status.c(6447-6451):
case SC_FREEZE: sc_def = st->mdef*100; sc_def2 = st->luk*10 + SCDEF_LVL_DIFF(bl, src, 99, 10); tick_def2 = status_get_luk(src) * -10; //Caster can increase final duration with luk break;
Change the
sc_def = st->mdef*100;
to
sc_def = st->luk*28;
You will have 99% defense from Freeze if you have 355 luk. (355*28 = 9940; 9940/100 = 99.4 = 99%);
for duration after
sc_def = st->mdef*100;
add
tick_def = st->luk*25;You will have 71% of time reduction of freeze if you have 355 luk (355 * 25 = 7100, 7100/100 = 71%)
Show your settings in conf/battle/status.confyup.. recompile..Did you recompile server after?
// Adjustment for the natural rate of resistance from status changes.// If 50, status defense is halved, and you need twice as much stats to block// them (eg: 200 vit to completely block stun)pc_status_def_rate: 100mob_status_def_rate: 100// Maximum resistance to status changes. (100 = 100%)// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.pc_max_status_def: 100mob_max_status_def: 100
Show your settings in conf/battle/status.confyup.. recompile..Did you recompile server after?
// Adjustment for the natural rate of resistance from status changes.// If 50, status defense is halved, and you need twice as much stats to block// them (eg: 200 vit to completely block stun)pc_status_def_rate: 100mob_status_def_rate: 100// Maximum resistance to status changes. (100 = 100%)// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.pc_max_status_def: 100mob_max_status_def: 100
// Should skill casting be canceled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)?status_cast_cancel: 0// Adjustment for the natural rate of resistance from status changes.// If 50, status defense is halved, and you need twice as much stats to block// them (eg: 200 vit to completely block stun)pc_status_def_rate: 100mob_status_def_rate: 100// Maximum resistance to status changes. (100 = 100%)// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.pc_max_status_def: 100mob_max_status_def: 100
Strange, everything should be working fine. Double check if you recompiled server.Show your settings in conf/battle/status.confyup.. recompile..Did you recompile server after?
// Adjustment for the natural rate of resistance from status changes.// If 50, status defense is halved, and you need twice as much stats to block// them (eg: 200 vit to completely block stun)pc_status_def_rate: 100mob_status_def_rate: 100// Maximum resistance to status changes. (100 = 100%)// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.pc_max_status_def: 100mob_max_status_def: 100
Here
i not change anything in this..
// Should skill casting be canceled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)?status_cast_cancel: 0// Adjustment for the natural rate of resistance from status changes.// If 50, status defense is halved, and you need twice as much stats to block// them (eg: 200 vit to completely block stun)pc_status_def_rate: 100mob_status_def_rate: 100// Maximum resistance to status changes. (100 = 100%)// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.pc_max_status_def: 100mob_max_status_def: 100
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