How to disable 3rd jobs?

If you compile in pre-renewal and make your jobmaster (if you have) not to change your users to 3rd jobs, then you'll have them just like if they were disabled.

3rd jobs are also enabled on pre-re servers, but that way your users won't be able to become 3rd class unless you let them use @job.

 
Edit your Job Master's OnInit Part. ( ..npccustomjobmaster.txt )

set .ThirdClass,1; // change to zero.

then disable job change npc. ( ..npcrescripts_jobs.conf )

Comment them.

Code:
npc: npc/re/jobs/3-1/archbishop.txtnpc: npc/re/jobs/3-1/mechanic.txtnpc: npc/re/jobs/3-1/ranger.txtnpc: npc/re/jobs/3-1/rune_knight.txtnpc: npc/re/jobs/3-1/warlock.txtnpc: npc/re/jobs/3-1/guillotine_cross.txt// - 3-2npc: npc/re/jobs/3-2/genetic.txtnpc: npc/re/jobs/3-2/minstrel.txtnpc: npc/re/jobs/3-2/royal_guard.txtnpc: npc/re/jobs/3-2/shadow_chaser.txtnpc: npc/re/jobs/3-2/sorcerer.txtnpc: npc/re/jobs/3-2/sura.txtnpc: npc/re/jobs/3-2/wanderer.txt
 
@jaBote What do you mean by "compile in pre-renewal"?

Do I have to edit something before compiling in order to configure it that way?

Thanks for the quick responses.

 
src/config/renewal.h

Comment

#define RENEWAL
and you can see below, more renewal stuff, you can comment them too(if you want pure pre-renewal).

Then recompile the server.

 
Hey man. Thanks for the reply and yeah, I already found that answer just forgot to update because this forums won't allow copied links to be posted I believe. Thanks again guys.

 
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