case SC_EDP: // [Celest]
val2 = val1 + 2; //Chance to Poison enemies.
val3 = 50*(val1+1); //Damage increase (+50 +50*lv%)
#ifdef RENEWAL_EDP
val4 = 100 * ((val1 + 1)/2 + 2);
#endif
if( sd )//[ind] - iROwiki says each level increases its duration by 3 seconds
tick += pc->checkskill(sd,GC_RESEARCHNEWPOISON)*3000;
break;
can i know what mean "val4 = 100 * ((val1 + 1)/2 + 2);" ?@status.c
case SC_EDP: // [Celest]val2 = val1 + 2; //Chance to Poison enemies.
val3 = 50*(val1+1); //Damage increase (+50 +50*lv%)
#ifdef RENEWAL_EDP
val4 = 100 * ((val1 + 1)/2 + 2);
#endif
if( sd )//[ind] - iROwiki says each level increases its duration by 3 seconds
tick += pc->checkskill(sd,GC_RESEARCHNEWPOISON)*3000;
break;![]()
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