How to lower the additional damage of EDP

Nameleszx

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My enchant deadly poison skill is too imbalance for midrate server. Anyone can help me with this? I want it to become normal.

 
Have two way.

1. Decrease your EDP level from 5 to 2.

db/re/skill_tree.conf

change the MaxLevel : 5

} ASC_EDP: { MaxLevel: 5 ASC_CDP: 1 }
Will become like this.

} ASC_EDP: { MaxLevel: 2 ASC_CDP: 1 }

2. Change formula EDP. (i think change it here)

src/map/battle.c

change the value 100.

#ifdef RENEWAL_EDP if( sc->data[SC_EDP] && skill_id != AS_GRIMTOOTH && skill_id != AS_VENOMKNIFE && skill_id != ASC_BREAKER ){ eatk = eatk * sc->data[SC_EDP]->val4 / 100; damage += damage * sc->data[SC_EDP]->val3 / 100;
Will become like this.

#ifdef RENEWAL_EDP if( sc->data[SC_EDP] && skill_id != AS_GRIMTOOTH && skill_id != AS_VENOMKNIFE && skill_id != ASC_BREAKER ){ eatk = eatk * sc->data[SC_EDP]->val4 / 100; damage += damage * sc->data[SC_EDP]->val3 / 50;

The second way i dont know much better,just the way im thinking

 
what if we are not using renewal edp fomula?
status.c

case SC_EDP: // [Celest] val2 = val1 + 2; //Chance to Poison enemies. val3 = 50*(val1+1); //Damage increase (+50 +50*lv%)#ifdef RENEWAL_EDP val4 = 100 * ((val1 + 1)/2 + 2);#endif if( sd )//[Ind] - iROwiki says each level increases its duration by 3 seconds tick += pc->checkskill(sd,GC_RESEARCHNEWPOISON)*3000;
change the "val3" value.

 
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