Yes, been using this already. (my 2nd choice since I dont know how to make skill affected by card)Hmm, i think the easiest way would be if you put in the cards you want this here: bonus2 bSkillAtk,WS_CARTTERMINATION,25;
The 25 is the bonus damage.
Like here: db/pre or re/item.db
Id: 4035
AegisName: "Hydra_Card"
Name: "Hydra Card"
Type: "IT_CARD"
Buy: 20
Weight: 10
Loc: "EQP_WEAPON"
Script: <" bonus2 bAddRace,RC_DemiPlayer,20; bonus2 bSkillAtk,WS_CARTTERMINATION,25; ">
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