Hadeszeus
New member
Need Help nerfing Tiger Cannon.
case SR_TIGERCANNON:// ATK [((Caster consumed HP + SP) / 4) x Caster Base Level / 100] % { int hp = status_get_max_hp(src) * (10 + 2 * skill_lv) / 100, sp = status_get_max_sp(src) * (6 + skill_lv) / 100; if( sc && sc->data[SC_COMBOATTACK] && sc->data[SC_COMBOATTACK]->val1 == SR_FALLENEMPIRE ) // ATK [((Caster consumed HP + SP) / 2) x Caster Base Level / 100] % skillratio += -100 + (hp+sp) / 2; else skillratio += -100 + (hp+sp) / 4; RE_LVL_DMOD(100); }
My server has 150 to 200k HP Ratio and this skill dealt massive damage.
I Need help on how to properly nerf the damage on 175 base level and 150k to 200k HP ratio.
And what's the purpose of this RE_LVL_DMOD(100);
case SR_TIGERCANNON:// ATK [((Caster consumed HP + SP) / 4) x Caster Base Level / 100] % { int hp = status_get_max_hp(src) * (10 + 2 * skill_lv) / 100, sp = status_get_max_sp(src) * (6 + skill_lv) / 100; if( sc && sc->data[SC_COMBOATTACK] && sc->data[SC_COMBOATTACK]->val1 == SR_FALLENEMPIRE ) // ATK [((Caster consumed HP + SP) / 2) x Caster Base Level / 100] % skillratio += -100 + (hp+sp) / 2; else skillratio += -100 + (hp+sp) / 4; RE_LVL_DMOD(100); }
My server has 150 to 200k HP Ratio and this skill dealt massive damage.
I Need help on how to properly nerf the damage on 175 base level and 150k to 200k HP ratio.
And what's the purpose of this RE_LVL_DMOD(100);