Thanks a lot i will consider your suggestionI don't know about the bonus bDefRatioAtkClass, but you could use the autobonus function to randomly generate an attack value.
.
autobonus "{ bonus bBaseAtk,rand(-100,100); }",10000,100,BF_WEAPON;
While dealing a physical attack, 100% chance to increase atk by anywhere between -100 and 100 for 1 second.
Don't even know if this works, just something I thought of. Also probably not particularly useful, since it would require the character to deal a hit before taking effect
rand function, dunno how that works in bonuses.
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