How to remove invisible npc when input and successrefitem function used together?

kaiyongkai

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If `successrefitem` is called after  `input` (or even `select`). When function is closed, there's a invisible thing left on the map with and 'ellipsis' (npc interaction thing) when you hover on it.
 

function script F_TestFuncHere {
input .@refine_count;
successrefitem 1,.@refine_count;
return; // also tried close or end. didn't matter
}


I use this function as item script.
 

input_refine_bug.jpg

 
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