How to turn off renewal but keep all renewal mobs/maps/npcs/instance etc ?

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Hi guys, Pretty much I want to turn off all renewal stuff except NPC/mobs/instances/items?

I tried the renewal.h but if i comment out #define RENEWAL it also turns off the npcs/maps/mobs/items etc
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I would deeply appreciate any help 
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  Thanks in advance!
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Edit*

I would also like to keep the 3rd jobs. So yeah kinda like 3ceam but with renewal npcs/items.

 
Last edited by a moderator:
Hi guys, Pretty much I want to turn off all renewal stuff except NPC/mobs/instances/items?

I tried the renewal.h but if i comment out #define RENEWAL it also turns off the npcs/maps/mobs/items etc
default_sad.png


I would deeply appreciate any help 
default_unsure.png
  Thanks in advance!
default_biggrin.png


Edit*

I would also like to keep the 3rd jobs. So yeah kinda like 3ceam but with renewal npcs/items.
in renewal.h

 
I kind of tried that but:

I tried the renewal.h but if i comment out #define RENEWAL it also turns off the RE npcs/maps/mobs/items etc
Thanks for the reply though!
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Last edited by a moderator:
Thanks Angelmelody! I'll try that out.

In-case someone is trying to do the same thing as me, for the NPC folders I'm going to try editing map.c

changing

map->reloadnpc_sub("npc/pre-re/scripts_main.conf");
 
to
map->reloadnpc_sub("npc/re/scripts_main.conf");





Edit*

 
https://github.com/H...fig/const.h#L39

change  "pre-re/" to  "re/"

Idk whether it  will cause any risk.
Seems this alone won't do, i think its because in pre-re the structures are different so simply loading re files won't work well. Gotta turn on some of those re db structures.

 
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