HPM custom struct - npcs

sketchyphoenix

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The HPM makes it possible for a plugin to create and append structs toexistent data, this feature is currently supported on player units

(map_session_data) and network pipes (socket_data)
B-but I need it on npc_data too
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Maybe blocks in general but I haven't looked that far yet.

W-will it happen?

 
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no problem, as mentioned in http://herc.ws/board/topic/1934-hercules-plugin-manager-update/

The ability for a plugin to create and append data structs to existent data, currently available to player units (map_session_data) and network pipes (socket_data), we'll be extending this to others as we go by, drop us a word if you need it somewhere it isn't available yet
will get it avaialble (and probably use the chance to rewrite how HPM handles it, got some new ideas)
 
no problem, as mentioned in http://herc.ws/board/topic/1934-hercules-plugin-manager-update/

The ability for a plugin to create and append data structs to existent data, currently available to player units (map_session_data) and network pipes (socket_data), we'll be extending this to others as we go by, drop us a word if you need it somewhere it isn't available yet
will get it avaialble (and probably use the chance to rewrite how HPM handles it, got some new ideas)
Hope there's a sample in the sample.c how to use the custom data struct,
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thanks!

 
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