Implement New skill GD

Oh wow. I had the feeling that ID was for something. So 3 skill levels for this skill huh?

 
Yes 3 levels, each one invokes a number of random members of the clan.

Code:
[SKID.GD_ITEMEMERGENCYCALL] = {        "GD_ITEMEMERGENCYCALL"; SkillName = "긴급호출", MaxLv = 3,          SpAmount = {0, 0, 0},         bSeperateLv = false,          AttackRange = {1, 1, 1}},
 
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I wonder if theres a point to it? I'm under the impression we could have the items use GD_EMERGENCYCALL and just tell the client that the user is casting GD_ITEMEMERGENCYCALL instead (otherwise we'd be duplicating GD_EMERGENCYCALL code only so that GD_ITEMEMERGENCYCALL is the id sent to the client, and we can mimic that without duplicating I believe)

 
There is a limit of players who can be summoned who are they.
Level1 = 7 players
Level2 = 12 players
Level3 = 20 players
 
I see...I think we can manage that, something like if ( itemskill == GD_EMERGENCYCALL ) { switch( level ) { case 1: limit = 7; ... } }

 
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