how to increase double strafe damage via source modification?
this is what i find in battle.c
this is what i find in battle.c
Code:
case AC_DOUBLE: case MA_DOUBLE: skillratio += 30 * (skill_lv-1); break; case AC_SHOWER: case MA_SHOWER: #ifdef RENEWAL skillratio += 50 + 10 * skill_lv; #else skillratio += -25 + 5 * skill_lv; #endif break; case AC_CHARGEARROW: case MA_CHARGEARROW: skillratio += 50; break; #ifndef RENEWAL