[Instance] Instanced Farming Zones

Aeromesi

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[Instance] Instanced Farming Zones




 Instanced Farming Zones




So what exactly is my Instanced Farming Zones?




Specifications:

  • Random Item, Dead Branch, Bloody Branch,Gold, and Oridicon/Elunium Farming Zones all for your own player! Never wait to get into a Farming Room!
  • Configure how many minutes player has until they can do Re-Entry.
  • Easily Configure % Rate at which they obtain items, if they don't obtain the Max Limit of items, the instance will close.
  • Set Max Limit to how much they can Farm.
  • Set the MobIDs. What you want them to fight.
     
     
    Example:
    Code:
    //=====================================================/*						[Farm Zone] Bloody Branch			Information/How-To Setup:						'BBRate - The rate at which they obtain the Dead Branches, which is in %. So 50 = 50%.			.BBDelayMin - Controls Time Limit of Re-entering: 1 = 1 Minute, 2 = 2 Minute, etc.			.MaxBBLimit - Max amount of Bloody Branches they can Farm until instance is complete, if they don't reach max amount they just complete the instance.			MOB1ID/MOB2ID - Select the ID of the monster you want.			MOB1AM/MOB2AM - Select the Amount of designated Monsters you want to spawn.			NOTE: Don't make the .MaxBBLimit exceed the total amount of monsters you selected to spawn. Otherwise, they will never reach the Max Limit.			All other variables do not touch, especially the Count, and the Start. ('Farm_Count and 'Farm_Start)					*///=====================================================

     








 
Last edited by a moderator:
the npc is not working when i click on it?

i add the script on my custom database

do i miss some thing todo??

 
oh btw im using rathena anyone can convert it??

should be a great pleasure 

 
How do I start this NPC every x time, and when a player dies it does not return

 
Hi is it normal that when you died inside the map you cannot return to the instance again? it will say "Instance failed" with the instance id having "-1"

 
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