OnInit:setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third classsetarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd classset .ThirdClass,1; // Enable third classes? (1: yes / 0: no)set .SNovice,45; // Minimum base level to turn into Super Noviceset .LastJob,1; // Enforce linear class changes? (1: yes / 0: no)set .SkillPointCheck,1; // Force player to use up all skill points? (1: yes / 0: no)set .Platinum,1; // Get platinum skills automatically? (1: yes / 0: no)end;
I'm making a episode 8.2 RO hehe. Have my own db for it and npc that is needed for the said episode.As long as I know, yes. But you don't even need to modify NPCs or skills: common NPCs are read from /npc, but pre-re ones are read from npc/pre-re, and same goes for skills in the /db folder. But disabling Renewal DOES NOT disable 3rd jobs but it disables any way to getting third job (except @job command and other custom NPCs changing your job), just make sure your jobmaster also doesn't allow change to third job, especially if you use the one bundled with Hercules:
npc/custom/jobmaster.txt:184
OnInit:setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third classsetarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd classset .ThirdClass,1; // Enable third classes? (1: yes / 0: no)set .SNovice,45; // Minimum base level to turn into Super Noviceset .LastJob,1; // Enforce linear class changes? (1: yes / 0: no)set .SkillPointCheck,1; // Force player to use up all skill points? (1: yes / 0: no)set .Platinum,1; // Get platinum skills automatically? (1: yes / 0: no)end;
And you should be fine.
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