isbegin_quest(<ID>)

You can use an alternative too.

Code:
*checkquest(&lt;ID&gt;{,PLAYTIME|HUNTING})If no additional argument supplied, return the state of the quest: 	-1 = Quest not started (not in quest log)	0  = Quest has been given, but the state is "inactive"	1  = Quest has been given, and the state is "active"	2  = Quest completedIf parameter "PLAYTIME" is supplied:	-1 = Quest not started (not in quest log)	0  = the time limit has not yet been reached	1  = the time limit has not been reached but the quest is marked as 		 complete	2  = the time limit has been reachedIf parameter "HUNTING" is supplied:   -1 = Quest not started (not in quest log)	0 = you haven't killed all of the target monsters and the time limit 		has not been reached.	1 = you haven't killed all of the target monsters but the time limit 		has been reached.	2 = you've killed all of the target monsters
 
Thanks for the reply, but it doesn't work that well for some reason. I don't know if it's a bug for the 

Code:
*checkquest(&lt;ID&gt;{,PLAYTIME|HUNTING})
 
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